clay mold mine

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leorimolo





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clay mold mine

Post by leorimolo »

I was thinking of doing a claymold mine with an explosive barrel. I wanted to get it change it to something else like sniper amo, then change its strength cant remeber how you call it to explode when some one gets near it, so can some one help me out on this

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dos mes





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Post by dos mes »

Just so u know its a claymore mine and i dont think that for halo 2 u can make it so it goes off when you get near it.
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Post by Fantom13 »

Well...He could make it hover slightly, and when u walk on it it sticks to you and instantly explodes...that might work.
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dos mes





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Post by dos mes »

how would you do that i dont even know lol
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Post by sundriedprawn »

you select the hight (in scnr) go to meta edior

change to what you want the boxes e.g spawn height the put a 1 in the box that says suspended in air
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dos mes





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Post by dos mes »

well i know that but how do u make somehting stick to someone when they walk over it?
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Fantom13





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Post by Fantom13 »

Make it a sticky grenade projectile, and just edit the model and effects? I dont know, seems logical but Ive never done that.
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Post by VoYdE »

thats correct and if you modeled it to look like a mine that be sweet

(but yes its possible the way your intending)
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dos mes





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Post by dos mes »

Wait but if theres just a plasma there it wouldnt be active therefor it wouldnt stick to you none the less blow up right?
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Post by VoYdE »

wrong haha grenades are set by
first bounce (starts after it hits the ground
release (after you throw it)
on impact (when it hits the ground)

so if you walked over it no matter what it would explode (it may time time till explosion)

OR you could just take a mine from containment and put it in there
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Post by leorimolo »

u dunno when you hit the explosive barrels they explode, so make it just so when you touch it it expodes.
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Post by sundriedprawn »

thats because it was programed to explode when it has had a certain amount of damge to its self
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Post by leorimolo »

sundriedprawn wrote:thats because it was programed to explode when it has had a certain amount of damge to its self
what if i lowered what it was programed for
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Post by sundriedprawn »

but you would still have to melee it or push it off a ledge as you are just lowering how much health it has
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Post by Spammy »

And setting it to 0 will make it invincible(right?)
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dos mes





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Post by dos mes »

Not sure but wouldnt that just mean that its already dead?
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Post by BlackFoxx113 »

I'd like to get my two bits in, but I'd personally set the health to an infinitesimally small number, (eg. 0.0000000000000000000000001)
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dos mes





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Post by dos mes »

lol either way i still dont think that will have anything to do with the grenade because there is no way to trigger it to go off when walked over.
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Post by sundriedprawn »

no it should work if you make it float and change it to the plasma grenade in the proj tag
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dos mes





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Post by dos mes »

But if you change it to the plasma grenade its jsut going to spawn a plasma grenade right not and active one. I'm not sure i think ill check this out myself.
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