[TuT-m0d] Easy weapon modding for XBC *with META (& MOD)

Tutorials for the Xbox version of Halo 2.
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The Flying Dutchmen




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[TuT-m0d] Easy weapon modding for XBC *with META (& MOD)

Post by The Flying Dutchmen »

Hello members of the community,

i bring to you this little tutorial (with mod & meta) i made for easy weapon modding so people that join your game on XBC can see all projectile swaps. Many people might say that there are too many tutorials about it, but this one has got something extra that helps you along modding the weapons and it will probably save you a lot of time. I wanted to make it easier for people.

Also i have included a homebrew map with these kind of weapon mods and with spawn / teleport modifications for example. I started modding like this since I wanted to show the non-modding world what mods CAN be about (fun fun fun)(in stead of cheap spawn mods / cheating mods). I didn't like other people's reaction over halo2modding most known modding=cheating. It's got some swapped visible projectiles on each weapon (for example overshield / warthog tires (all bloc tags but they are projectiles that do damage (meta faking)) and people are able to see those coming out of a gun as well).
Download my Ascension mod (and host) to see what it will be like.
It's a SPPF patch Click to download the application SPPF - patcher

This is what i did for your interest
I extracted the meta for each weapon that has been duplicated. Where you normally need to remodel the duplicated rocket launcher to make it look like the normal weapon again and make it have ALL properties, there u simply need to inject the meta (no more b0ring 10 min of swapping for 1 weapon). Since it costed me alot of time remodeling the weapons and make it look/behave like the original weapon again, this you will find quite valuable WHEN interested in XBC/fun-modding.

CLICK HERE TO DOWNLOAD META YOU WILL NEED

HOW TO MAKE VISIBLE PROJECTILES
*easyfied

1 ) open up a map in Insolence

2 ) Go to WEAP tag > rocket launcher... Duplicate it 8 times (using RightMouseButton): (you need it for each weapon you want modded: 1 magnum, 2 needler, 3 battle rifle, 4 carbine, 5 shotgun, 6 smg, 7 sniper rifle, 8 brute shot)
Image
*note: you duplicate rocket launcher for weapons with reload

3 ) Go to Plasma Pistol... Duplicate it 4 times (you need it for each weapon to be modded: 1 brute plasma, 2 plasma rifle, 3 sentinel gun, 4 beam rifle)
Image
*note: you duplicate the plasma pistol for weapons with battery

Now you have got enough rocketlaunchers and plasma pistol's duplicated for each weapon in the map.
***CLOSE INSOLENCE***

4 ) Open the map up Dothalo

*NOTE: repeat these steps for each weapon you want to make visible*:

5 ) Go to WEAP tag

6 ) Go to newly duplicated rocket launcher > rocketlauncher 2

7 ) COPY meta offset from Rocketlauncher 2
**meta offset wtf??**look below
Image8) 8)

8 ) Go into WEAP tag and click the first weapon you are going to mod
> (for example) MAGNUM and PASTE the meta offset in the magnum (replace magnum meta offset with the rocket_launcher_2 meta offset).
*hit Image

9 ) Now click the weapon Rocket Launcher 2 again > now Image. Use the meta offset from the magnum (magnum.weap.meta) (!!!) i included in download.

[simply said: it is replacing all weapons' meta offset with new meta offset from the newly duplicated rocket launchers/plasma pistols then inject weapon meta into new rocketlaunchers & plasma pistol for saving time(normally you need dependency swapping)]


**YAY your first weapon is modded***
Image
now you swap the projectile to desire... AND it saved you alot of time since, you do not need to swap each dependency.
_____________________________________________________________
Do this for each weapon you want to make visible just stay close to the steps. Do not use thesame rocket launcher/plasma pistol meta offset for other weapons, you have just duplicated a right amount of rocket launchers and plasma pistol's for each weapon in the map
_____________________________________________________________
**NOTE: on certain maps you cannot make weapons with battery visible with this META for some reason
*do not ask me why but it does.
i firstly made the battery weapons meta on lockout and it seemed to work for each map except for the ones i listed kinda weird
Here are the maps listed so do not attempt injecting THIS meta offset into the plasma pistol's (since all it does is mess up your weapon) (duplicate rocket launcher only) :
- Colossus
- Zanzibar

- Backwash
- Deltatap
- Elongation
- Turf
- Warlock


*note: for each weapon i have included meta that you can inject over a duplicating pp/rocketlauncher once you have done the "meta fake".
I was getting lazy with the Beam Rifle, so now you can charge up your Beam Rifle and it has got a 2nd projectile as well :shocked:

*note: there is also meta for the warthog_horn.weap .. you can just inject this into the warthog_horn (found in weap tag) and it's visible
_____________________________________________________________

*****Little extra on making weapons visible:*****

You can also make your ghostgun / bansheegun / flying turretgun appear on other people's screen just follow the next steps:

1 ) First open up map with h2x

2 ) Goto banshee_gun > click META EDITOR and memorize all info (or find another way since you will need that info in step 6)
____________________________________________________________________

3 ) (again) Duplicate a plasma pistol for the bansheegun

4 ) Copy the newly created plasma pistol meta offset into the banshee gun *hit save changes

5 ) Null out all dependency and make it look like this:
Image
you can set projectile yourself
____________________________________________________________________
now the tricky part

6 ) Open up the map with h2x and go to banshee gun again (click META EDITOR) and edit it (with info from step 2) so the banshee_gun isn't a banshee_gun with plasma pistol properties anymore
DONE!!!

*Note The turret gun must be a flying one!!
>>QUICK HOW 2 MAKE flying spectre/plasma_turret (or scorpion/ghost) in a good way without messing up your original banshee
1) Duplicate a banshee, and copy newly created banshee2 meta offset into spectre/plasma_turret
2) Change hlmt tag back from banshee to plasma turret)


Try my coagulation/beaver creek one when u got some spare time this one i made upon being wasted and for havin fun:
CLICK HERE TO DOWNLOAD BUZZINNNNNATION (coagulation mod) :? :?
CLICK HERE TO DOWNLOAD BEAVER CREEK CSC STONER4LIFE AND PPF NEON MADE
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Attachments
Tutorial - How to make all weapon projectile visible.doc
How to make all weapon projectile visible
(135 KiB) Downloaded 95 times
ascension.rar
This is my ascension mod that you can use for example. also its good fun hosting it
(183.06 KiB) Downloaded 35 times
META ALL W34P0Ns.rar
Meta of all weapons you will need making all weapons visible
(23.9 KiB) Downloaded 111 times
Last edited by The Flying Dutchmen on Wed Feb 08, 2006 2:05 pm, edited 5 times in total.
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I don't think the dds files work in the ppf o matic
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Dootuz





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Post by Dootuz »

looks good. i might try if i get the chance too.
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Tural: Conversation over.
slipshooter8





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Post by slipshooter8 »

Very helpful to the moding community :wink:
Image headshotmasta's web site
Estrif





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Post by Estrif »

I've never really bothered doing the whole 'everyone sees projectile' thing before, mostly because I didn't want to spend the time swapping the dependencies. Good guide, simple to understand, worded well, and with pictures. Good job.
5C077




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Post by 5C077 »

This tutorial has bein posted loads of times.
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The Flying Dutchmen




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Post by The Flying Dutchmen »

Estrif wrote:I've never really bothered doing the whole 'everyone sees projectile' thing before, mostly because I didn't want to spend the time swapping the dependencies.
Well know you might do it oneday, since modding the weapons has become simplyfied now. And i think because u know how to do it, you will be able to do entire weapon collection within 15 minutes (exclusive banshee gun/ghostgun).
Estrif wrote:Good guide, simple to understand, worded well, and with pictures. Good job.
thank you i spent a bit of time making it understandable, trying not to let my lack of english interfere *english hard for me as it is
____________________________________________________________
5C077 wrote:This tutorial has bein posted loads of times.
you are being straight on without reading anything on this topic. do i really have to quote myself? :shock:
stoner4life wrote:Many people might say that there are too many tutorials about it, but this one has got something extra that helps you along modding the weapons and it will probably save you a lot of time. I wanted to make it easier for people.
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I don't think the dds files work in the ppf o matic
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xheadshotmastax




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Post by xheadshotmastax »

5C077 wrote:This tutorial has bein posted loads of times.
you everytime say negative things on my or stoners posts.
i never saw a positive post of you in my or stoners posts.
you could say:
there are many posts of this but its cool that you make it easy to understand. but you didnt . . . useless post by 5C077.
you may make good mods but your person by itself isnt a nice guy. . .
like the post on my mappack you were the onlyst guy who wrote a negative thingy . . .
whats your problem?
didnt you read correctly?
stoner wrote:
Many people might say that there are too many tutorials about it, but this one has got something extra that helps you along modding the weapons and it will probably save you a lot of time.

i like this tutorial very easy to understand :D
CamDaMan607





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Post by CamDaMan607 »

NICE JOB! :D this is probably the best tutorial for the visible projs cuz the pictures actually work, and u explained completely, PLUS u gave us the meta for all the weapons so we don't have 2 do all this junk to make visible projs, unless we want 2 :wink:

umm 1 question: for ur ascension mod, after we apply the sppf do we have 2 inject all those metas? plz answer and good job once again
The Flying Dutchmen




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Post by The Flying Dutchmen »

SNM CamDaMan607 wrote: umm 1 question: for ur ascension mod, after we apply the sppf do we have 2 inject all those metas?
no u do not have to mate.. its apply, sign, ftp and play...
you should try my coagulation one that one got some shader swaps and looks way cheaper but more crazier :lol: and the coagulation one is more allround looks kinda fun.

forgot to mention :( : Team Expiscor Presents -- Alittle On Bsp
thats where i got that BSP from, that means no barriers on coagulation.

*why are my pics not showin up ?? can anyone tell me WHY? :(
i do not like pics not showing up ...
Last edited by The Flying Dutchmen on Wed Feb 08, 2006 1:18 pm, edited 1 time in total.
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I don't think the dds files work in the ppf o matic
Limpmybizket911





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Post by Limpmybizket911 »

umm you can mod all plasma weaponss on all maps. You should take that warning outta ur tut. Just use thre plasma pistol instead of the Rocket launcher.

A+
The Flying Dutchmen




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Post by The Flying Dutchmen »

Limpmybizket911 wrote:umm you can mod all plasma weaponss on all maps. You should take that warning outta ur tut. Just use thre plasma pistol instead of the Rocket launcher.
A+
good of you to notice i didnt know that, someone reacted thesame on this other forum i posted this on..
anyway
i had loads of trouble trying to inject this meta into the maps i listed, since i firstly made the battery weapons meta on lockout and it seemed to work for each map except for the ones i listed kinda weird.. my zanzibar battery weapons got fkked up because of it

anyway you like it better this way???
stoner4life wrote:**NOTE: on certain maps you cannot make weapons with battery visible with this META for some reason
*do not ask me why but it does.
Here are the maps listed so do not attempt injecting THIS meta offset into the plasma pistol's (since all it does is mess up your weapon)


**** NOOOO!!! why are the pics gone??**** (they don't load don't bother askin me why the pics are gone just download the .DOC file it's got all information you need with pics)
*edit i don't know whatfor but my account on putfile isn't showing me any pics as well. maybe because of hotlinking it , they 've might removed the pics
*another edit, seems that putfile is being g4y little bit, since here in europe couldnt see it untill now :shock: :shock: :shock: :shock: :shock:
Last edited by The Flying Dutchmen on Wed Feb 08, 2006 1:57 pm, edited 2 times in total.
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I don't think the dds files work in the ppf o matic
Limpmybizket911





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Post by Limpmybizket911 »

some metas have problems with transfering between maps (i have lots of problems when injecting fixed Biped hlmt metas) but if you do it from scratch with the plasma pistol itll work.
CamDaMan607





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Post by CamDaMan607 »

umm i can see al the pictures in this topic and the doc. lol :lol:
The Flying Dutchmen




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Post by The Flying Dutchmen »

SNM CamDaMan607 wrote:umm i can see al the pictures in this topic and the doc. lol :lol:
the doc got pics already... anyway check out my coagulation one and host that SNM..

i had lots of fun with that major chainspawnthingy in one of your clanmates' host oneday on KAI .. omg i was freakin out, all over rocketlaunchers, scorpion tanks, wraith tanks, and warthog... simply said MADNESS!!

anyway host that coagulation one you'll like it its madness as well :wink:
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Post by WastingBody »

I did this 4 some of my weapons but now you made the rest nice
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Post by shade45 »

U might not wanted to be posting actual meta's.
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Post by CamDaMan607 »

stoner4life wrote:
SNM CamDaMan607 wrote:umm i can see al the pictures in this topic and the doc. lol :lol:
the doc got pics already... anyway check out my coagulation one and host that SNM..

i had lots of fun with that major chainspawnthingy in one of your clanmates' host oneday on KAI .. omg i was freakin out, all over rocketlaunchers, scorpion tanks, wraith tanks, and warthog... simply said MADNESS!!

anyway host that coagulation one you'll like it its madness as well :wink:
yeah that was andrew's map he is makin. it is tight! lol
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Post by 5C077 »

xheadshotmastax wrote:
you everytime say negative things on my or stoners posts.
i never saw a positive post of you in my or stoners posts.
you could say:
there are many posts of this but its cool that you make it easy to understand. but you didnt . . . useless post by 5C077.
you may make good mods but your person by itself isnt a nice guy. . .
like the post on my mappack you were the onlyst guy who wrote a negative thingy . . .
whats your problem?
didnt you read correctly?
stoner wrote:
Many people might say that there are too many tutorials about it, but this one has got something extra that helps you along modding the weapons and it will probably save you a lot of time.

i like this tutorial very easy to understand :D
Why say I like mods when i only say that when i like them im telling people the truth if i say work on it some more and secondly i dont think i posted in your topic. :lol: :lol:
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Post by xheadshotmastax »

firstly thats not the reason for your unless post( you werent reading ) before and secondly if the topic wouldnt have been deleted i would have made a Qoute now. anyway you should post the truth plus if you like it or not. i dont say you must but it would be nice and stoner would know what to do better. :wink:
yo stoner you could upload the pics to our nice host :D :D
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Post by project_260 »

ok when it says Go to WEAP tag > rocket launcher... Duplicate it 8 times, after that it shows like rocket launcher.weap and .mode and other things..... which one do i select??? I picked the .weap one, and it doesnt work....everytime i get my projectiles to what i want, i transfer it to my xbox, and then when i try to play it it says failed to load the map....why is it doing that???

sorry to bump this, but this tut isnt really helping me
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