XeRoWaVe--> There isn't currently, otherwise I'd be doing it in this map.

But when the HEK is released (which I hear is nearing the end of testing) we should be able to add water with that...after all, if it lets us build whole maps from the ground up and implement new vehicles and weapons and such, it better let us do water, or there will be some unhappy people out there.
Coylter--> Huh...good info right there.

I know I would get a major boost by running in dual channel...I just don't have the $$$ to get a pair of 512 DDR Dual-channel chips like I want too, so I'm stuck with my single-channel 512 chip. And as for the overclocking on the processor and video card...I'd like to try to get it running without having to try that...having no experience with that myself, I don't wanna risk screwing something up. I have the tools (My MB, a ASUS P4P800 Deluxe, has the processor OC built-in, and I downloaded Powerstrip 3 for my vid card, but haven't used it), I'm just nervous to do it, because I finally have my comp the way I like it, and I don't have the income to buy new stuff if something happens.
esoMC22--> Thanx. And it would be quite easy to make it daytime...when I release it, you would just have to not apply the bitmaps.ppf, and you'd have the standard day-time look.

Oh, and if you think it's awesome now by those pics......the mod has evolved quite a bit in the scenery dept. in the last 2 days. Just you wait.
On the whole, Here's an update: I have all but around blue base covered in scenery jungle-style. It seems I have found a set of settings in the game that allow it to run pretty smooth; these settings will be detailed in the Readme when I release it.
I have decided that I will make banshees unavailable in this mod, because of the simple facts that A. Banshees would kinda ruin the fun of this map, and B. When flying around, the game runs slow (b/c it has to render EVERYTHING in the level, which is a ton right now...), and things pop in and out of existence a lot more than from a ground-view.
There are a few spots, like the hill behind red, where if you look out at the level, some scenery pops in and out of existence....but in the case of these areas, you would have to zoom in to get a good shot on the questionable areas, and upon zooming in, the stuff is rendered again, so no sniper or long-range shots should be missed from "invisible" scenery unless you never use zoom.
All in all, it's starting to come together quite nicely. I should be getting Photoshop from my friend this weekend, so if my theory on how Nitrous turned down the lights is right, I will probably turn them down considerably, so that the rendering is relaxed a bit and the FPS might go up again.
Whew! *shakes hands* I think I've typed enough for this post. Until next post...later.