Converting single player to multiplayer: Is it possible?
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Converting single player to multiplayer: Is it possible?
I was just wondering if it was possible to convert Halo 2 single player maps to Halo 2 multiplayer maps? And if so, how is it done?
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[quote="SantaMayCry]But in the process it stalls the development of modding because someone rather keep all his knowledge to himself.[/quote]
Touche. See, If I found something Uber cool. Id make a mod of it, release it, to say "Hey Fantom did this first" then release how to do it. Because Santa has a very good point. 16071 minds are better then one (the number of people on halo mods
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Touche. See, If I found something Uber cool. Id make a mod of it, release it, to say "Hey Fantom did this first" then release how to do it. Because Santa has a very good point. 16071 minds are better then one (the number of people on halo mods

Back after more then a year away from the modding community.
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thats exactly what im doing ;P. i actually am programming an application to speed of the process for me and maybe other people... i still need to program the bsp raw/meta injection and the map shifting (which is bitch). if i cant put out the app i'll give the reflexives and such.Fantom13 wrote:Touche. See, If I found something Uber cool. Id make a mod of it, release it, to say "Hey Fantom did this first" then release how to do it. Because Santa has a very good point. 16071 minds are better then one (the number of people on halo mods)

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*cough* Maybe you're not 1337 enough ;P *cough*
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BSP Conversions aren't/shouldn't (well the way I see them) be very hard, but, like mrhyperpenguin said, shifting the map is a bitch, but once you've got that down, modifying the map (size wise anyway), should not be a problem. Then you may overwrite the current BSP with the new one(Would you have to fix the BSP Reflexives in the BSP? I would think not because the BSP Magic should calculate them to be at their proper offsets... Right?), Then go through the New BSP and see what raw data/tags/string ID's have to be imported for the BSP to be rendered, Modify the map to acomidate this new data(But that should'nt be a problem at this point.. Right?, Inject(Fixing their depedencies, lone ID's, string ID's and reflexives). Then Return to the BSP, and Fix its depedencies, lone ID's, string ID's).
Well at least thats how I see it, I'm sure there's something I missed because I got bored halfway through writing that....
Well at least thats how I see it, I'm sure there's something I missed because I got bored halfway through writing that....
Awaiting connection...
Would you have to shift the map if the bsp is smaller than the existing BSP?Shalted wrote:BSP Conversions aren't/shouldn't (well the way I see them) be very hard, but, like mrhyperpenguin said, shifting the map is a ****, but once you've got that down, modifying the map (size wise anyway), should not be a problem. Then you may overwrite the current BSP with the new one(Would you have to fix the BSP Reflexives in the BSP? I would think not because the BSP Magic should calculate them to be at their proper offsets... Right?), Then go through the New BSP and see what raw data/tags/string ID's have to be imported for the BSP to be rendered, Modify the map to acomidate this new data(But that should'nt be a problem at this point.. Right?, Inject(Fixing their depedencies, lone ID's, string ID's and reflexives). Then Return to the BSP, and Fix its depedencies, lone ID's, string ID's).
Well at least thats how I see it, I'm sure there's something I missed because I got bored halfway through writing that....
If the bsp is smaller no you wouldnt, but some sp bsp's are smaller than mp bsp's but have way more raw data so watch out for that.... If ypur going to try this i sugest using gemini becouse it has a huge bsp(size wise) and a good amount of raw data.Spammy wrote:Would you have to shift the map if the bsp is smaller than the existing BSP?Shalted wrote:BSP Conversions aren't/shouldn't (well the way I see them) be very hard, but, like mrhyperpenguin said, shifting the map is a ****, but once you've got that down, modifying the map (size wise anyway), should not be a problem. Then you may overwrite the current BSP with the new one(Would you have to fix the BSP Reflexives in the BSP? I would think not because the BSP Magic should calculate them to be at their proper offsets... Right?), Then go through the New BSP and see what raw data/tags/string ID's have to be imported for the BSP to be rendered, Modify the map to acomidate this new data(But that should'nt be a problem at this point.. Right?, Inject(Fixing their depedencies, lone ID's, string ID's and reflexives). Then Return to the BSP, and Fix its depedencies, lone ID's, string ID's).
Well at least thats how I see it, I'm sure there's something I missed because I got bored halfway through writing that....