[Plugins]Fixed Weapon Respawn Timing & matgmm
[Plugins]Fixed Weapon Respawn Timing & matgmm
xbox7887 had released this information on pg 7 in XD's Halo CE thread but I don't think many people saw it, due to the numerous questions in other forums. Since there are some cool mach mods lately, it will be useful for them. This plugin allows you to change the respawn time of all weapons and vehicles. It's one of the most useful plugins IMO. No more controlling of the power weapons to make it more like Halo 1. Thanks xbox7887.
You put it in the tag templates folder of ADI 2.0. You open it by using the blueGuerilla plugin system. You have to close ADI when you open another map if you use something other than the scnr tab at times; otherwise it may crash.
I also included an example of what it does. Everyone will have these changes if the host has the mod. It makes it so midship isn't controlled by the ES as much anymore. I added every weapon and power-up into the level and changed some respawn times like instant respawning needles for dual wielding. I balanced the weapons and the stage too. You should set it to start with the SMG.
Thanks to TSF for ADI, TJC for Insolence/Serenity 2.0 and Glitchy for his XBC tut. Enjoy!
You put it in the tag templates folder of ADI 2.0. You open it by using the blueGuerilla plugin system. You have to close ADI when you open another map if you use something other than the scnr tab at times; otherwise it may crash.
I also included an example of what it does. Everyone will have these changes if the host has the mod. It makes it so midship isn't controlled by the ES as much anymore. I added every weapon and power-up into the level and changed some respawn times like instant respawning needles for dual wielding. I balanced the weapons and the stage too. You should set it to start with the SMG.
Thanks to TSF for ADI, TJC for Insolence/Serenity 2.0 and Glitchy for his XBC tut. Enjoy!
- Attachments
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- scnr.rar
- New fixed version.
- (438 Bytes) Downloaded 143 times
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- matg-mm.rar
- Fixed the values labeling
- (561 Bytes) Downloaded 89 times
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- £b$$wƒ!'s tut on how to add itmc's to Relic and Gemini since they don't work in Insolence. For Halo117
- add.gif (23.2 KiB) Viewed 2647 times
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- mid.rar
- (4.21 KiB) Downloaded 101 times
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- Scnr.JPG (32.35 KiB) Viewed 3661 times
Last edited by jkjk on Tue Feb 21, 2006 8:16 pm, edited 7 times in total.
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I've had no problems with this on all the maps. In Relic, the drop down list doesn't work so you have to type it in.
Last edited by jkjk on Fri Feb 03, 2006 7:14 am, edited 1 time in total.
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mb they were released as plugins with darkmatter?
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Oh sorry, guess you will have to throw away all the other 'fake' plugins you have lying around in your collectionstoner4life wrote:this author is a fake... i get thesame error and i didnt even backup my original plugin because i thought it would be good, since everything on here is good... thx a lot for ****** my plugin and posting this stupid garbage
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Relax. Just paste this into your scnr in tag templates.
<struct name="Scenario" size="992" info="">
<struct name="Collections" offset="288" size="144" info="Respawning objects.">
<value class="" name="Object Type" offset="20" type="short" info=""/>
<value class="" name="Collection" offset="0x58" type="dependency" info=""/>
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0"/>
<option name="Suspended" value="1"/>
<option name="Vehicle?" value="2"/></value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0"/>
<option name="Yes" value="1"/></value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info=""/>
<value class="" name="Disappear Time" offset="0x10" type="short" info=""/>
<value class="" name="X" offset="64" type="float" info=""/>
<value class="" name="Y" offset="68" type="float" info=""/>
<value class="" name="Z" offset="72" type="float" info=""/>
<value class="" name="Yaw" offset="76" type="float" info=""/>
<value class="" name="Pitch" offset="80" type="float" info=""/>
<value class="" name="Roll" offset="84" type="float" info=""/>
</struct>
</struct>
Source:
http://files.halomods.com/viewtopic.php ... &start=120
<struct name="Scenario" size="992" info="">
<struct name="Collections" offset="288" size="144" info="Respawning objects.">
<value class="" name="Object Type" offset="20" type="short" info=""/>
<value class="" name="Collection" offset="0x58" type="dependency" info=""/>
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0"/>
<option name="Suspended" value="1"/>
<option name="Vehicle?" value="2"/></value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0"/>
<option name="Yes" value="1"/></value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info=""/>
<value class="" name="Disappear Time" offset="0x10" type="short" info=""/>
<value class="" name="X" offset="64" type="float" info=""/>
<value class="" name="Y" offset="68" type="float" info=""/>
<value class="" name="Z" offset="72" type="float" info=""/>
<value class="" name="Yaw" offset="76" type="float" info=""/>
<value class="" name="Pitch" offset="80" type="float" info=""/>
<value class="" name="Roll" offset="84" type="float" info=""/>
</struct>
</struct>
Source:
http://files.halomods.com/viewtopic.php ... &start=120
Last edited by jkjk on Mon Feb 20, 2006 6:27 am, edited 1 time in total.