[mod]Wasteland

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xenowisp




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[mod]Wasteland

Post by xenowisp »

This is actually a beta, but it is fully funktional. I'm posting it to get some feedback on what else people would like to see in this mod as far as weapons and scenery.

Scenery
- sky platform
- base structure where covie recharge stations were
- turrents and platforms added
- level and sky skinned
- lightmap nulled
- teleporter on skyplatform to gun nest

Vehicles
- 2 variety's of quadwings
- flyable sentinel enforcer
- shadow
- covie guntowers

Weapons
- jackel shield
- FRG

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Xvid AVI Video 42mb

Tools used
- insolence
- serenity
- h2x
- darkmatter
- sppf
- high6's teleporter adder
- dothalo
- photoshop
- uber analyze tool

Next version
- System link compatability
- new weapon effects
- more weapons on map
- boarding seat for guntowers and ability to damage driver

Special Thanks: TD, tyckoman, shotgun hank, all programmers, and all modders that make quality mods
Attachments
wasteland.rar
Apply to burial mounds. Use serenity first then sppf.
(5.3 MiB) Downloaded 1103 times
Last edited by xenowisp on Mon Feb 13, 2006 4:50 am, edited 2 times in total.
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Post by GametagAeonFlux »

That looks awesome man! I love the Midship Bridge structure you made.
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Post by LiquidGrunt »

Yo Xenowisp you are a god among men this is amazing with people like you around halomods will prosper 10/10 I absolutlely Love it keep up the good work!
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Post by P8ntballer24 »

Nice alot of Darkmatter work I suppose! I was planning on using those bridges for a quick mod but you beat me ! WOW this is very fun to play on good luck with slc this would be awesome!
Last edited by P8ntballer24 on Wed Feb 01, 2006 7:15 pm, edited 1 time in total.
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Post by Zigen »

wow nice job geting stuff from sp or from gemini i suppose
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r0tten
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Post by r0tten »

looks fantastic, i'm d/ling right now and i'll give you a review in a little bit once i've gotten to play it.

review / bugs

when you get in the shadow you are underneath it, when you get out youre on top (it'salso a little slow for my taste)

sentinal aggresor should have the gravity thrones flying capabilities it seems more fitting

needs more weapons (but i'm sure you already know that)

thats it, those are my only complaints and theyre not even that bad.

i like the sky, the platform ontop and the new base area make this almost a new level. i love being able to fly the sentinal aggressor, the quadwings are cool but i think there should only be 1.

i dont know i'm tired my review sucks, great mod keep up the good work, can't wait to see the final if this is just a beta
Last edited by r0tten on Wed Feb 01, 2006 7:42 pm, edited 1 time in total.
xenowisp




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Post by xenowisp »

Infection4389 wrote:wow nice job geting stuff from sp or from gemini i suppose
the machs used are from containment, floodlab, forerunnership
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Post by Zigen »

yeah im talking about that star thing you made moving around shit its pretty damn cool and creative unique actually.....
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Post by xenowisp »

Infection4389 wrote:yeah im talking about that star thing you made moving around *** its pretty *** cool and creative unique actually.....
that is made up of maus platforms from forerunner ship
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Post by Zigen »

you explorre too much in sp xeno :P
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Post by xenowisp »

Infection4389 wrote:you explorre too much in sp xeno :P
there arent really that many good machs actually. especially ones that have proper coll and phmo already. try the sentinal forcefield wall sometime. its interesting. try adding it over the anteana in ascension
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Post by Zigen »

in gravemind right or sometin?
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Post by xenowisp »

06a_sentinelwalls
scenarios\objects\solo\sentinelhq\wall_force_field\wall_force_field
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Post by Zigen »

oh ok thankx and put it over ascension hmmm *gets interested*
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Post by ckyfan3k »

that is sick! the platforms and structures add to the map so much. they are put together well and look so awsome.
the lightmap is awsome and matches the mod perfectly!
17.6/10!!!
GREAT!!!!!
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DoorM4n
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Post by DoorM4n »

HOLY SHIT, dude this mod looks simply amazing.

BTw, is burial moudns ur fav map? :wink:
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Post by jkjk »

looks promising! if you plan on putting weapons mods, please make sure it's balanced for gameplay.
I'd like to see more XBC mods and less projectile mods!
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Post by HEADTRAUMA »

Looks great xeno,i like the final design for the platform,even though i also liked the double platform you had originaly.Good looking beta dude
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Post by DoorM4n »

I'm trying to find your precious birdies but I can't find them anywhere :?
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Post by ScottyGEE »

wow this looks fantastic! i thought you had keft us here for good...the wierd thing is your name popped up somewhere recently too...hmmmm

but thanks to shade your syslink problems wont take you long
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