[mod]Ancient Coagulation V2(System Link Version)-Patch Fixed

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jkjk




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Post by jkjk »

maybe the super ppf will make a working patch for this and fix the teleporters in swamp meadows?
I'd like to see more XBC mods and less projectile mods!
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shade45




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Post by shade45 »

jkjk wrote:maybe the super ppf will make a working patch for this and fix the teleporters in swamp meadows?
Yeah it might... Im gonna try :D
xenowisp




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Post by xenowisp »

shade45 wrote:
jkjk wrote:maybe the super ppf will make a working patch for this and fix the teleporters in swamp meadows?
Yeah it might... Im gonna try :D
it will work. it does for the mod i'm working on. just make a serenity patch of the map. then apply the serenity. take the map that it makes and use it as the source map for the sppf and the use the complete mod as the patched. it should make a very small sppf patch that will fix the tele's and other weird stuff
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Munsie




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Post by Munsie »

casuela wrote:Well, the Star Wars time was far more advanced than humans on Earth. Notice it says "A long time ago, in a galaxy far, far away"

The Forerunners lived in a galaxy far, far away and had advanced technology too.

-cas
So it's safe to conclude that.. Bungie ripped off of Star Wars!? *Explodes*

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Post by {TKO} Xerozare »

Whats with all the sppf's.... i cant put them on my maps for halo 2....can you post a ppf of this.....i really want it
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shade45




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Post by shade45 »

{TKO} Xerozare wrote:Whats with all the sppf's.... i cant put them on my maps for halo 2....can you post a ppf of this.....i really want it
apply sppf's with this.
http://files.halomods.com/viewtopic.php?t=47092
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