[MOD] The Pits {-UPDATED-} { PICS ADDED}

This forum is for files only, Utilities and Hacks go here, not skins.
Neo_Raz0r





Posts: 18
Joined: Fri Oct 28, 2005 1:10 pm

Post by Neo_Raz0r »

ok here r more pics of maps i could posts anymore up top and also u have 2 be host for these 2 work they wont work unless u have the map modded and ur host also cuz i cant only put so much on 1 reply foundation u respawn under room 4
Attachments
ontop turminal pretty cool and a nice view
ontop turminal pretty cool and a nice view
Picture 14.jpg (79.19 KiB) Viewed 948 times
ontop turf (best 1 i made) real fun and u cant get tru unless u have super speed and can run fast past barriers
ontop turf (best 1 i made) real fun and u cant get tru unless u have super speed and can run fast past barriers
Picture 13.jpg (74.3 KiB) Viewed 948 times
way uptop waterworks above invisable wall trust me u wont fall
way uptop waterworks above invisable wall trust me u wont fall
Picture 9.jpg (55.55 KiB) Viewed 948 times
inside red base on headlong
inside red base on headlong
Picture 8.jpg (81.55 KiB) Viewed 948 times
zanzibar (ontop seawall)
zanzibar (ontop seawall)
Picture 7.jpg (64.54 KiB) Viewed 948 times
Image
-





Posts: 261
Joined: Thu Nov 24, 2005 9:24 am

Post by - »

Whats the point of pictures. There isnt a skin. Everyone knows what it looks like outside of cyclotron.
-New Account- [ The Next Generation ] = TnG :P
Neo_Raz0r





Posts: 18
Joined: Fri Oct 28, 2005 1:10 pm

Post by Neo_Raz0r »

yall did ask for pics
Image
User avatar
deathbysn00sn00
Readers Club





Posts: 189
Joined: Sun Apr 10, 2005 2:10 pm

Post by deathbysn00sn00 »

ok not saying you didnt make these but did you make these? i swear someone put out a map pack of these like 3 months ago... anyone else recall?
Image
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

deathbysn00sn00 wrote:ok not saying you didnt make these but did you make these? i swear someone put out a map pack of these like 3 months ago... anyone else recall?
its true but it was for other maps like foundation and stuff. He did the new maps
the other pack was the old maps only'but it didnt include waterworks
ckyfan3k





Posts: 44
Joined: Fri Dec 30, 2005 2:05 pm

Post by ckyfan3k »

shit sorry dude i thought of cheating mods when i read spawn mods these r cool cuz u spawn in cool spots in the map loox fun dont take wat i said before offencivly
Neo_Raz0r





Posts: 18
Joined: Fri Oct 28, 2005 1:10 pm

Post by Neo_Raz0r »

hey its cool like i said i didnt care cuz this is all i know how 2 do and also this was more of a team mod and i got some from friends butt i did do sim of em but they said u cant take credit since u dont have anything under ur belt. And there was a coag 1 i did but my friend had it and his comp crashed so he lost it and it was a cool 1 2 and also i am thinking about doing a really coooll gun that makes it 100% eaisr 2 kill with but when i release it i know i will get flamed 2 no end. also like i said before just check our website for more of our mods.
Image
ForkHead





Posts: 9
Joined: Sat Dec 10, 2005 2:57 pm
Location: Under a pile of snow

Post by ForkHead »

The Excellent Man wrote:The Excellent Man believes you need to display some pictures.
yes! thats what we need more people who talk in the third person!!

hehe
jkjk




Snitch! Critic

Posts: 537
Joined: Sun Feb 29, 2004 9:00 am
Contact:

Post by jkjk »

You need to spread out the spawn points across the areas. It would be playable then. The top of terminal is huge! The next step is to move weapons up there. They can all be XBC compatable.
I'd like to see more XBC mods and less projectile mods!
coritron079





Posts: 203
Joined: Wed Dec 07, 2005 4:41 pm
Contact:

Post by coritron079 »

**Bump Alert** **Admins Notified** **Better Hide** **LOL**

**Dont Bump** :D coritron078 :D
Signature exceeded maximum allowed height.
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

he made a reasonable bump unlike all the other useless bumps .
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

Post by The Flying Dutchmen »

just check out some of his weapons if they have aut0-a!m and rapid fire to see if its cheating mods.. i 've played with behemoth before i dont think he's a cheater but who knows...

this is actually quite fun indeed but kinda useless its fun already, but only thing you can do is walk around the outside of the map..

seems to me that you get ur way glitching outside it will be more of an accomplishment when getting out of the map, and then actually walk around the map.. If there is only 1 spawnpoint on the whole map its 3/10 (TOO EASY) boooring try and make them all around the map so ppl get confused where the hell they will be at thats funny..
i'm soon posting a mod that has like spawnmods/teleporter mods/weapon mods. i made the whole weapon collection on the map visible for each and everyone (based on XBC so when hosting good fun)

anyway when i'm doing spawmods, i dont make a single spawnpoint, i search the map using XapienC2 for coordinates, look for the most funniest/craziest spawn point.. (and ofcourse 1 outside the map) i dont remove all the spawns from the map since i dont like that, i divide my spawns so half of the spawnpoints bring you somewhere around the map on some particular spot quite fun when hosting ppl actually get confused.. i
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
Locked