[vid tut] adding teleporters

Tutorials for the Xbox version of Halo 2.
F1N3ST





Posts: 322
Joined: Fri Sep 30, 2005 10:39 am

Post by F1N3ST »

this mod su(ks also
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

funny i used yoru tutorial vid. and tried to do extra teleporters in coagulation. What happened? There were no teleporters added and the original ones didnt work? i did everything the exact same. Whats that about?
Image
HOCKEY FREAK4





Posts: 374
Joined: Mon Aug 22, 2005 9:17 pm
Location: California
Contact:

Post by HOCKEY FREAK4 »

So when we add the teleporters and look in darkmatter in the sbsp view will the teleporters be there so we can move them
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

Post by The Flying Dutchmen »

F1N3ST wrote:this mod su(ks also
dude shut up.. i bet you couldnt make anything like it

anyway its fkkin sweet you can change the exit of the teleporters on existing maps and add them to nonexisting maps, you can make it go where ever you like... unless your too dumb to use it what you most likely will be

u can also change the coordinates of where the flag / bomb needs to go fkkin sweet and funny... MIGHT be handy oneday for ppl that make the SP>MP conversion oneday, so you can play CTF on it or Assault..

finest youve prolly got no idea how u can use this usefull applications and u couldnt think of what to do with it, so u say it sucks..
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
CamDaMan607





Posts: 649
Joined: Mon Oct 10, 2005 4:30 am

Post by CamDaMan607 »

he was spamming and he was being an idiot anyway just stop replying about what he said. he was being a n00b and spamming and that is his fault. end of story. srry 4 sayin rude stuff :cry:
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

so i downloaded the avi and all i got was sound. then i downloaded the wmv and it works, but the picture is upside down !!!

i'm going to turn my monitor upside down and see if i can figure this out.

or maybe you could fix that?
outbreak117





Posts: 19
Joined: Sat Nov 19, 2005 5:30 pm

um..?

Post by outbreak117 »

this might be a dumb question but where in the hell do i get that program??? im so lost like i use Dothalo alot but i have no clue when it comes to TP
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

it is its own program in the utilitys section


@ rotton: it not the movie(u c anyone else complaining) its probaly ur comp
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

thats really weird, i've just never had a problem with an upside down video before...

so it might be alot to ask but would you ever consider a text tutorial, i really want to use this app but i am completely clueless when it comes to something like this.
BlairBitch





Posts: 150
Joined: Mon Jan 10, 2005 9:15 pm

Post by BlairBitch »

maby u guys should make a full video showing every littel thing we need to do this for all us noobs thanx :D
xenowisp




Recreator Coagulator

Posts: 339
Joined: Tue Mar 01, 2005 7:56 am
Location: Epicenter of Indulgence

Post by xenowisp »

BlairBitch wrote:maby u guys should make a full video showing every littel thing we need to do this for all us noobs thanx :D
open the map with the app

select any reflexative in the drop down box

where it says amount to add put 2

click add chunks

open the map again with the app go to the second to last reflexative. make this one the entrance to the tele. put the cords you want for the entrance. put 7 for the trigger. put 0 for the bind(unless there's already tele's in the map!). click save current.

go the next reflexative(last on the list). this will be the exit. give it the cords you want to teleport to. put 8 for the trigger and 0 for the bind. click save current.

resign map and check i out. you wont see a teleporter there, because the visual part is scen, but you will teleport.
Signature exceeded 75KB.
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

accually in my next release(in defiance) it will add both the teleporter and scen for u
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

xenowisp -

thanks that was actually really helpful, i kinda had an idera what to do but the video i had played upside down (i actually flipped my monitor over one time)

high 6 -

can't wait to see defiance, having the scenery put in for me is my kinda thing, i am lazy, i'm all about the whole point and click interface.

is there going to be a coordinance finder in defiance? that would be very useful with the teleporter adder
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

r0tten wrote:is there going to be a coordinance finder in defiance? that would be very useful with the teleporter adder
i was going to add a bsp viewer but at the moment i cant find any good direct3d tutorials
User avatar
kornkidcrazy




Recreator Miner Connoisseur Foundry

Posts: 1032
Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
Contact:

Post by kornkidcrazy »

One question: Why cant I add another set of teleporters to cogulation? Like, I did everything you said high6, but the newly added teleporters dont work. I can move the existing ones, but if i add teleporters, they wont work.
Image
jzimmer09




Recreator

Posts: 584
Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:

Post by jzimmer09 »

THANK YOU
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

kornkidcrazy wrote:One question: Why cant I add another set of teleporters to cogulation? Like, I did everything you said high6, but the newly added teleporters dont work. I can move the existing ones, but if i add teleporters, they wont work.
just aim me or anyone else that wants or needs help with adding teleporters and cant get them to work

aim: masterofmodern
HOCKEY FREAK4





Posts: 374
Joined: Mon Aug 22, 2005 9:17 pm
Location: California
Contact:

Post by HOCKEY FREAK4 »

yeah :D :D I did it but i really want to know how to add the scenery to the teleporters
because i would like to see it
Can anyone help me out
User avatar
kornkidcrazy




Recreator Miner Connoisseur Foundry

Posts: 1032
Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
Contact:

Post by kornkidcrazy »

HOCKEY FREAK4 wrote:yeah :D :D I did it but i really want to know how to add the scenery to the teleporters
because i would like to see it
Can anyone help me out
I did the opposite. Tomorrow, we can swap info :wink:
Image
HOCKEY FREAK4





Posts: 374
Joined: Mon Aug 22, 2005 9:17 pm
Location: California
Contact:

Post by HOCKEY FREAK4 »

LOL thats funny I will talk to you tommorow dude
Post Reply