[mod]Swamp Meadows

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Post by DesDestroyer »

uber l337 mod dude
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shade45




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Post by shade45 »

Relyt wrote:Looks really nice but when u meant shitty active scenery i hope u werent talking about me?? :roll: lol
lol no man im not talking about anyone in gerneral, just the fact that its overused lately :P ...But im glad people like this mod so far :D
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Post by ScottyGEE »

high6 wrote:yeah first mod released with added teleporters :)

and just for that i give it a 10/10 but now thats just me but really good job
hmmm so basicalyl if someone does something first and releases it they get 10/10 automatically? well i could be the first person to make a mod that kills everyone instantly, spawns 30 scarabs, activates 2 teleporters and spawns some currpted AI that freezes the game! but since i released it first i must get 10/10
shade45 wrote:lol no man im not talking about anyone in gerneral, just the fact that its overused lately ...But im glad people like this mod so far
active scenery itself was never overused...just people thought it would be good to copy the one idea over and over again :D...and then it got put down after some certain people went around flaming them

but sorry just saying those things...as for the mod its pretty good...its a step down from a "Typical Team DeFiance mod" but its still fair good nonetheless.
i like the skin...but are the brown walls the coagulation clifffaces?
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Post by high6 »

ScottyGEE wrote:
high6 wrote:yeah first mod released with added teleporters :)

and just for that i give it a 10/10 but now thats just me but really good job
hmmm so basicalyl if someone does something first and releases it they get 10/10 automatically? well i could be the first person to make a mod that kills everyone instantly, spawns 30 scarabs, activates 2 teleporters and spawns some currpted AI that freezes the game! but since i released it first i must get 10/10
oops i forgot a wink :wink:
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Post by DoorM4n »

tight mod man, i really like the new feel
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Post by P8ntballer24 »

Good job!
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Post by shade45 »

Yay1 i got my image grebber working agian, so theres better pictures now :D
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Post by Iron_Forge »

Here's a serenity patch of this...Map had no holes, just the model2 bug in Serenity...

For the record, you can probably do better than TD shade... ;oP
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swamp_meadows.rar
Swamp Meadows Serenity.
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Post by ScottyGEE »

Iron_Forge wrote:For the record, you can probably do better than TD shade... ;oP
methinkgs he's hinting at something ;););)
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shade45




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Post by shade45 »

Iron_Forge wrote:Here's a serenity patch of this...Map had no holes, just the model2 bug in Serenity...

For the record, you can probably do better than TD shade... ;oP
Thanks for taking the time to make that patch im gonna add it to the main post
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Post by "Element666" »

ScottyGEE wrote:
Iron_Forge wrote:For the record, you can probably do better than TD shade... ;oP
methinkgs he's hinting at something ;););)
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Post by Trulife8342 »

Are you saying that Shade is better than The Team? We all have our strong points, no one is better than anyone "Just for the record" :wink:
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Post by high6 »

Trulife8342 wrote:Are you saying that Shade is better than The Team? We all have our strong points, no one is better than anyone "Just for the record" :wink:
*cough* *cough* :wink:
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Post by Zigen »

well shade is better than all of us in making super useful mini progrms
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Post by high6 »

Infection4389 wrote:well shade is better than all of us in making super useful mini progrms
shade!?!?!?
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Post by shade45 »

Infection4389 wrote:well shade is better than all of us in making super useful mini progrms
i think u mean high6 ive never made a work program in my life :P
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Post by Zigen »

blah i get mixed up sometimes you know who i mean 8)
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Post by Tural »

Nobody has yet to criticize that the teleporters don't work?
High6's app will add teleporters, then you add some Scenery chunks, but the teleporters don't work, I assume because the teleporter scenery is not attached to the teleporter that High6's application adds.
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Post by shade45 »

Tural wrote:Nobody has yet to criticize that the teleporters don't work?
High6's app will add teleporters, then you add some Scenery chunks, but the teleporters don't work, I assume because the teleporter scenery is not attached to the teleporter that High6's application adds.
Hmm they where working for me when i tested :S, and yes i used high6's teleporter adder then i just duplicated it properly for my map.
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Post by Snave »

Tural wrote:Nobody has yet to criticize that the teleporters don't work?
High6's app will add teleporters, then you add some Scenery chunks, but the teleporters don't work, I assume because the teleporter scenery is not attached to the teleporter that High6's application adds.
The teleporter scenery has nothing to do with the teleporter flags, it shouldn't affect them working in anyway.
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