Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Tue Jan 17, 2006 7:49 pm
2125 polies for the room. so far it's the highest poly room if i'm not mistaken.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
maca_§
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by maca_§ » Tue Jan 17, 2006 8:42 pm
RaVNzCRoFT wrote: Looks great, Snaf. Great to see you're still posting some work.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Wed Jan 18, 2006 12:10 am
well i started work on the curved hall section tonight and got pretty much halfway through it. updates later in the week.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Thu Jan 19, 2006 12:25 pm
the render is outdated, but it shows some progress i made on modeling the curved halls.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Fri Jan 20, 2006 9:29 pm
update update, get your update!
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
BEEF!!!
Posts: 1496 Joined: Wed Nov 05, 2003 5:47 pm
Location: Berlin, MA
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by BEEF!!! » Sat Jan 21, 2006 9:48 am
Damnnnnn man. That is hott!!!
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sat Jan 21, 2006 12:06 pm
haha, thanks. i'm just about done modeling the parts i want to. then i'll toss em together to make a nice mp map that everyone will be able to enjoy.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Patrickssj6
Posts: 5426 Joined: Sat Jul 24, 2004 12:12 pm
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by Patrickssj6 » Sat Jan 21, 2006 12:33 pm
You need help?Those are some awesome models
...left for good
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sat Jan 21, 2006 8:01 pm
Patrickssj6 wrote: You need help?Those are some awesome models
well, i have a skinner, a tagger, a scripter, and a lot of other resources, so, i don't think i need any extra help. thanks though ^_^
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Patrickssj6
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by Patrickssj6 » Sat Jan 21, 2006 8:10 pm
SnaFuBAR wrote: Patrickssj6 wrote: You need help?Those are some awesome models
well, i have a skinner, a tagger, a scripter, and a lot of other resources, so, i don't think i need any extra help. thanks though ^_^
you aare all covered up.Can't wait
...left for good
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Tue Jan 24, 2006 9:39 pm
it may look rather simple from this layout, but it's only partial. once you're in the environment, it's rather dynamic and offers a variety of tactics and fighting options.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
[SF]Mech
Posts: 88 Joined: Sun Apr 03, 2005 9:24 pm
Location: Carver V
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by [SF]Mech » Wed Jan 25, 2006 4:04 pm
looks like a spine in that last pic.
good work
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Wed Jan 25, 2006 9:01 pm
questions:
heavies or no heavies?
elite or spartan?
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
BEEF!!!
Posts: 1496 Joined: Wed Nov 05, 2003 5:47 pm
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by BEEF!!! » Thu Jan 26, 2006 12:20 pm
I think you should do Elites since it's a Covie. based map.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Thu Jan 26, 2006 12:57 pm
too bad there's no custom animations for the elite. the only way i'm doing an elite biped is if i have elite fp arms and hands. there's no way i'm using reskinned spartan fp arms. that just looks crappy tbh.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Patrickssj6
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by Patrickssj6 » Thu Jan 26, 2006 1:02 pm
Custom elite anims?Aehm when you use the elite biped and use his anim file he has his own anims
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[gx]shadow
Posts: 490 Joined: Fri Feb 06, 2004 7:02 pm
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by [gx]shadow » Thu Jan 26, 2006 2:53 pm
SnaFuBAR wrote: too bad there's no custom animations for the elite. the only way i'm doing an elite biped is if i have elite fp arms and hands. there's no way i'm using reskinned spartan fp arms. that just looks crappy tbh.
I am sure Killa would let you use his elite biped. And no heavies, they will ruin the map.
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SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Thu Jan 26, 2006 10:13 pm
seems everyone says no to heavies. i guess you guys are really putting in on that suggestion. still, i'll see how one heavy in the middle works out during beta.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
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by DOMINATOR » Thu Jan 26, 2006 11:19 pm
l1k3 omgzzz i g3t b3t
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