MODEL: High Poly

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
metroid71





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MODEL: High Poly

Post by metroid71 »

Right now I am modeling a High Poly MP5.

You all should try to model a High Poly gun too.

I never knew how much fun it is to do it.

There are no limits and no rules. Just model the gun

I am about 1 fourth done with the gun. 1371 Poly's

Pics should be up soon
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Post by argrn »

why post without pictures?
Please refrain from using profanity in your sig.
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Post by Veegie[Temp] »

Yeah, why don't you just wait until you CAN post pictures.
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Post by Kirk »

EDIT: Sorry, 30 minutes until deletion.
metroid71





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Post by metroid71 »

Here are the pics for my progress right now.

Ohh and by the way, this is my first High Poly Model.
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3774 Poly's
3774 Poly's
MP5.jpg (34.57 KiB) Viewed 1415 times
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Post by Veegie[Temp] »

Kirk said 30 minutes until deletion 2 hours ago, you fail.
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Post by Snave »

:?
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Post by Tural »

Wow, thats soo high poly, Trep remodeled Master Chief with 1.2mil polygons.
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Post by Veegie[Temp] »

If that is your defintion of adaptive-subdivision with bitmap orrientation, then yes Tural.
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Post by Halo 2 Rules!! »

Tural wrote:Wow, thats soo high poly, Trep remodeled Master Chief with 1.2mil polygons.
he didnt actually model the Masterchief (as Veegie rightfully said)
and while that gun is a decent start, it could use a lot of work.
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Post by metroid71 »

Ok here's the final, stil needs a skin but I don't think i am going to reach that point. It's 6169 Poly's

I hope you like :)
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Final Model
Final Model
MP5_Final.jpg (88.38 KiB) Viewed 1374 times
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Post by Tural »

Veegie wrote:If that is your defintion of adaptive-subdivision with bitmap orrientation, then yes Tural.
The way it was explained to me was that he remodled it, and it needed no bump, that's the extent of what he told me. It was still 1.2 million.
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Post by Halo 2 Rules!! »

Tural wrote:
Veegie wrote:If that is your defintion of adaptive-subdivision with bitmap orrientation, then yes Tural.
The way it was explained to me was that he remodled it, and it needed no bump, that's the extent of what he told me. It was still 1.2 million.
hence "subdivision"
subdivison tesselates polygons, therefore increasing the poly count, allowing for a displacement map to simulate the modeling of the object.
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Post by Veegie[Temp] »

No shit? Remodeled can mean anything. It can be moving a single vertice. Al he did was put on 2 modifiers to the original.
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Post by Tural »

Veegie wrote:Remodeled can mean anything.
Then technically, I was right the first time.
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Post by halo2 »

sweet model!
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Post by Veegie[Temp] »

Tural wrote:
Veegie wrote:Remodeled can mean anything.
Then technically, I was right the first time.
Implications say otherwise.
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Post by Caboose{SE} »

not exactly high poly. high poly doesnt nessicarily mean anything i could make a block pistol and it could be 5000 polys. you're probably thinking of like a high detailed model which arn't always very high in poly
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Post by metroid71 »

I would like to say that if you disagree with my awsomeness model, I would like you to make one, not find one,
make one that is better than mine, now if you like my model, you may enter in my halo team.

Halo Team

Currently working on name

Currently working on web

Currently woking on map

Currently working on getting members

Anyone is free to join unless I have more that 10 people.

I am the pro skinner and nooby modeler

If you want to join tell me what you are good at and what position you want.

Thank-you
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Post by Veegie[Temp] »

metroid71 wrote:I would like to say that if you disagree with my awsomeness model, I would like you to make one, not find one,
make one that is better than mine, now if you like my model, you may enter in my halo team.
I think that others would feel more anxious to join if you didn't display such ignorance.

This example seems fitting here, "Do movie critics make movies?"
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