"SP-->MP Converison"-The Cable Room *T3amGuard1

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Zigen




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Post by Zigen »

5C077 wrote:All this is not fair on team Defiance as you seen the video of THEM doing it then you go doit first as you can see they were going to doit.Ok let me rephrase that. Example if some body creates something new in this world and then they show people what is to come then you go make it do you find that fair because i dont so the fact is TEAM DEFIANCE made this and you never ok im glad to get that off my chest and by the way team D never ever post any betas or anything to do wat is to come or *** like this happens.
you know we've been through everything already your post was not neccesary at all. besides pigfarker honestly found this on his own. And Team D's map has collision i believe.
casuela





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Post by casuela »

Piggies does too I thought (still havn't tested though), but I heard that it didn't have weapons on map or anything like that.

-cas
PigFarker




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Post by PigFarker »

casuela wrote:Piggies does too I thought (still havn't tested though), but I heard that it didn't have weapons on map or anything like that.

-cas
It does, but only for bipeds. Grenades and projectiles go right through the map sadly, still looking for a way to fix this. (BTW DONT CALL ME PIGGIE >:O )
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PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
The Swamp Fox




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Post by The Swamp Fox »

I'll point you in the right direction... The [coll] tag, which is a bsp-based collision model, is used for grenades/projectiles. The [phmo] tag, which is a Havok-based physics model, is used for biped collision, weights, and everything other than grenades/projectiles basically. The position you're in right now means that your physics model is operational, but your collision model is broken. See if you can't find a misreferenced pointer or something in there. Not trying to insult your intelligence if you already figured that out. :?
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jamesr66a




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Post by jamesr66a »

I don't know if this has anything to do with it but we have 2 holes in the map. one at offset 0xBEE400 (400384 bytes big) and one at 0x1fAE000 (512 bytes big)

EDIT: I went and look at the first one and it was a bunch of strings :P I don't think that has anything to do with it. I think that's because I shifted the string table.
voodoo721





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Post by voodoo721 »

so what other "maps" do you plan on making?

btw x10hosting is down.
Flesh Rider





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Post by Flesh Rider »

yeah really i made this type of a mod like before mimesis even came out and do you see me throwing a fit who stole who idea like really get a grip
Zigen




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Post by Zigen »

so if we fix that then holy shi! we got a conversion going on or something or more like a fake one mb>?
MatrixMutation





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Post by MatrixMutation »

nice dude hey can you help me with this bsp editing thing i have no idea what im spose to do thanks
PigFarker




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Post by PigFarker »

Yeah, guys im working on 2 new ones and both have projectile collision, much better then this one.
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PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
jkjk




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Post by jkjk »

Download is here.
Attachments
TheCableRoom.rar
(3.36 MiB) Downloaded 18 times
Last edited by jkjk on Tue Jan 24, 2006 6:01 pm, edited 1 time in total.
I'd like to see more XBC mods and less projectile mods!
Trigger_six




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Post by Trigger_six »

ya fix download dude or anyone upload their PPF
chees502





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Post by chees502 »

it look really sweet i cant wait to play it oh wait THE DOWNLAOD LINK DOSNT WORK!!! wtf!
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