[mod/prog] Little On Bsp - Killingforfun | Punk Rock0905

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killingforfun




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[mod/prog] Little On Bsp - Killingforfun | Punk Rock0905

Post by killingforfun »

Team Expiscor Presents --

Alittle On Bsp

--

Lately I have been working on the collision data in the sbsp. All though I still only know where the verts are I have made several mods and am finishing some helpful programs. Just as a teaser for more on what is to come, I have decided to release this map pack.

The pack includes:
coagulation
zanzibar
sanctuary
backwash

All 4 courses have no inner invisible walls. The Banshees seem to be able to get outside the map, but sadly the upper barrier for them remains. Also on Zanzibar the death barrier in the ocean has been removed for further exploration.

Image

Image

Also in a joint effort between me and poke cancer, I present to you, a add on to dark matter. In this is a bsp meta adder. IT seems to work, but there is no definate way to tell due to the fact there is no chunk in the sbsp that can technically be added correctly yet.

Special Thanks To:
Collision Temporary Programs: Garbageman

Thanks to Glitchie and Swamp Fox for their initial work on collision.


Hope to see more to come

--Killingforfun
Attachments
Sbsp Meta Adder (Dark Matter).rar
Sbsp Meta Adder - by Poke Cancer
(937.13 KiB) Downloaded 126 times
NoBarriers-TeamExpiscor.rar
4 ppfs for no barriers
(60.77 KiB) Downloaded 198 times
Last edited by killingforfun on Mon Jan 23, 2006 4:25 pm, edited 7 times in total.
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TheGarbageMan





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Post by TheGarbageMan »

I have to say, the way we got these things edited is quite...peculiar.
All you mac users might enjoy it once it's all done. ;)
Last edited by TheGarbageMan on Sun Jan 15, 2006 8:28 pm, edited 1 time in total.
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TunesRus90




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Post by TunesRus90 »

o yeah, team expiscor rocks lol. :wink: Very nice job!!
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Post by Punk Rock0905 »

Well it took us a while, but we finally got it, and there is more to come :wink: .
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Post by CamDaMan607 »

how do u get rid of the invisible barriers on the map and the ones that hold back the banshee? plz post a tut if u can! i already know how 2 get rid of the death zones. good job. this will be fun on SL.
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Post by Chooqpead »

Dude, all I can say is sweet. Its nice to see people working on this kind of stuff. You guys are awesome.
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Post by KRZYkiller9 »

1 Word......


BEASTLY

-KRZY
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Post by Grunts will take over »

good work :!: :D

can't wait till u and ur team manage to do it for all maps
killingforfun




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Post by killingforfun »

Ya. We will be releasing v2 (with all the maps) very soon

XD
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Post by Pyroman »

Amazing great job. But please figure out those damn bouncy banshee barriers!
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Post by northy »

nice work guys, great to see some new bsp developments happening
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nice shit

Post by The Flying Dutchmen »

very nice touch, since i was waiting for someone to flatten out the invisible walls.. THAT = MAD

Is there anyway i can extract the meta and import it into my own maps.
plz let me know since i like bsp edits a lot (i liked the hole on coagulation i had loads of fun falling down, or disappearing in front of people eyes good fun)
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Post by ScottyGEE »

hmmm i dont get it i feel silly whats it mean with "meta adder"?
ScottyGEE < noob atm :lol: :oops:
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Post by shade45 »

Good job!
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Post by CamDaMan607 »

how do u get rid of the invisible barriers on the map and the ones that hold back the banshee? plz post a tut if u can! i already know how 2 get rid of the death zones. good job. this will be fun on SL.
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Post by lawlflip »

I bet v2 is going to get into the Outstanding Mods section!
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Post by DoorM4n »

TIGHT JOB BRO!!!!!!!!!!!!!!!! :D :D :D :D :D
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Post by Snave »

A team doing something new and original? what's this? hehe, good job.
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Post by GametagAeonFlux »

Very nice guys, congrats on the work.
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Post by mrhyperpenguin »

ScottyGEE wrote:hmmm i dont get it i feel silly whats it mean with "meta adder"?
ScottyGEE < noob atm :lol: :oops:
i heard from a friend that poke had an app that adds blank space to the bsp meta. this must be it.
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