you know we've been through everything already your post was not neccesary at all. besides pigfarker honestly found this on his own. And Team D's map has collision i believe.5C077 wrote:All this is not fair on team Defiance as you seen the video of THEM doing it then you go doit first as you can see they were going to doit.Ok let me rephrase that. Example if some body creates something new in this world and then they show people what is to come then you go make it do you find that fair because i dont so the fact is TEAM DEFIANCE made this and you never ok im glad to get that off my chest and by the way team D never ever post any betas or anything to do wat is to come or *** like this happens.
"SP-->MP Converison"-The Cable Room *T3amGuard1
-
- Posts: 339
- Joined: Sat Apr 30, 2005 6:24 am
- Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker
It does, but only for bipeds. Grenades and projectiles go right through the map sadly, still looking for a way to fix this. (BTW DONT CALL ME PIGGIE >:O )casuela wrote:Piggies does too I thought (still havn't tested though), but I heard that it didn't have weapons on map or anything like that.
-cas
PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
-
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
I'll point you in the right direction... The [coll] tag, which is a bsp-based collision model, is used for grenades/projectiles. The [phmo] tag, which is a Havok-based physics model, is used for biped collision, weights, and everything other than grenades/projectiles basically. The position you're in right now means that your physics model is operational, but your collision model is broken. See if you can't find a misreferenced pointer or something in there. Not trying to insult your intelligence if you already figured that out.
Everything in this signature is false.
I don't know if this has anything to do with it but we have 2 holes in the map. one at offset 0xBEE400 (400384 bytes big) and one at 0x1fAE000 (512 bytes big)
EDIT: I went and look at the first one and it was a bunch of strings I don't think that has anything to do with it. I think that's because I shifted the string table.
EDIT: I went and look at the first one and it was a bunch of strings I don't think that has anything to do with it. I think that's because I shifted the string table.
-
- Posts: 114
- Joined: Fri Feb 27, 2004 4:48 pm
-
- Posts: 45
- Joined: Sun Nov 13, 2005 1:02 pm
- Location: California
-
- Posts: 339
- Joined: Sat Apr 30, 2005 6:24 am
- Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker
Yeah, guys im working on 2 new ones and both have projectile collision, much better then this one.
PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
Download is here.
- Attachments
-
- TheCableRoom.rar
- (3.36 MiB) Downloaded 18 times
Last edited by jkjk on Tue Jan 24, 2006 6:01 pm, edited 1 time in total.
I'd like to see more XBC mods and less projectile mods!
-
- Posts: 581
- Joined: Wed Dec 07, 2005 3:16 pm
- Location: You stalkers... I aint tellin you shizzle :P