I used the BSP Tag converter 2.0 to get some models I needed for a level I'm making.
Even after welding all the duplicate vertices together, I still have tons of double edges. How can I fix them all relatively easily?
numerous double edges on obj models
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
![]() |
![]() |
![]() |
Don't ues pieces from the BSP exporter.
The exporter exports only visible parts, therefore, skies and invisible walls don't show up. You'de be better off attaching an invisble, rough, handmade version of the piece your using (keep it as the visible portion) to the existing BSP. Then you can still have a rough collision model based on the piece and you can still see the piece.
The exporter exports only visible parts, therefore, skies and invisible walls don't show up. You'de be better off attaching an invisble, rough, handmade version of the piece your using (keep it as the visible portion) to the existing BSP. Then you can still have a rough collision model based on the piece and you can still see the piece.

Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
-
- Posts: 97
- Joined: Tue Apr 19, 2005 12:07 pm
![]() |
ok, when you weld a .obj, you need to make sure that you weld it so that at 0.001 not 0.01. Also, be sure that you attached everything before you go welding things.
if worst comes to worst, u'll have to isolate the edges to figure out which ones are doubled & you'll have to deledt them & create new faces...
lots of unnecessary work...
--Scooby
if worst comes to worst, u'll have to isolate the edges to figure out which ones are doubled & you'll have to deledt them & create new faces...
lots of unnecessary work...
--Scooby
