[BSP] New BSP I made

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Dootuz





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[BSP] New BSP I made

Post by Dootuz »

This is my first BSP I made. I made it in Milkshape. I'm going to put it in Halo 2once BSP injection is completed: D.(And im not just sitting here like most noobs im actly trying to help with BSP injecting!) I hope you like it. Please rate it one through ten, and please give me Constructive criticism. and yes I'm trying to spell better.

:D Dootuz :D

Also if you have a good name for this level please tell me. I don
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F1N3ST





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Post by F1N3ST »

OMGWTFLOLLMFAOBBQZORZ......Im over it, thats pretty SWEET OMGWTFLOLLMFAOBBQZORZ
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Veegie[Temp]




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Post by Veegie[Temp] »

Looks like lots of tesselation and a heightmap. Along with several open edges.
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{HFD} Axle





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Post by {HFD} Axle »

reminds me of echo base on hoth from star wars except for the hand sticking out
Dude halo mods sux seriously lol this site sux gtfo while u can
Infern0




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Post by Infern0 »

F1N3ST wrote:OMGWTFLOLLMFAOBBQZORZ......Im over it, thats pretty SWEET OMGWTFLOLLMFAOBBQZORZ
Please refrain from posting like that. It makes you look un-imaginably stupid when doing so.

Thank you.

Now for the criticism.

Where shall i start. In the first pic, there's a hand going through the BSP. Not good ;) And the edges are way too straight for a natural landscape, you shouldn't use displace maps. Just plane model it like with max, it's MUCH easier. :)
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5C077




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Post by 5C077 »

From looking at the picture there is a LOT of backfaces "damn you backfaces satans creation"
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SnaFuBAR





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Post by SnaFuBAR »

Infern0 wrote:And the edges are way too straight for a natural landscape, you shouldn't use displace maps. Just plane model it like with max, it's MUCH easier. :)
there's nothing wrong with displacement maps. ease depends on who you are. look at my terrain maps, and you'll see well done displacement mapping techniques.
{SA}DR





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Post by {SA}DR »

name it " TwoLand "

the map looks interesting , keep it up :wink:
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SnaFuBAR





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Post by SnaFuBAR »

you do realize that you'll never get that into CE the way it is, right? keep trying though. you need to check out the tutorials for making a bsp. and you shouldn't use milkshape, you should use gmax or 3dsmax.
Infern0




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Post by Infern0 »

SnaFuBAR wrote:
Infern0 wrote:And the edges are way too straight for a natural landscape, you shouldn't use displace maps. Just plane model it like with max, it's MUCH easier. :)
there's nothing wrong with displacement maps. ease depends on who you are. look at my terrain maps, and you'll see well done displacement mapping techniques.
..

Don't overestimate beginners, they wouldn't know how to create a good displacement maps.

That's why i suggested it. He should firstly learn how to plane model.

If he doesn't want to do that and straight onto the displacements map, he should look up some tutorials.
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Munsie




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Post by Munsie »

Question for all the "model gurus" out there..

I've done my fair share of Milkshape tinkering, but I wouldn't mind making full map files. What do you guys suggest I get to do this?

~Munsie
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Veegie[Temp]




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Post by Veegie[Temp] »

Gmax and/or 3ds Max are your only options. View front page of halomods for full video tutorials telling you how to get a map ingame.

3ds Max has a free 30 day trial

You can find updated versions of blitzkrieg plugin for Max here
I believe that blitzkrieg for Max 5 works for Max 8.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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SnaFuBAR





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Post by SnaFuBAR »

Veegie wrote:Gmax and/or 3ds Max are your only options. View front page of halomods for full video tutorials telling you how to get a map ingame.

3ds Max has a free 30 day trial

You can find updated versions of blitzkrieg plugin for Max here
I believe that blitzkrieg for Max 5 works for Max 8.
thanks for posting that up, Veegie. oh, and there is a max 6 blitzkrieg plugin for 6 and up. the max 5 plugin doesn't work for max7 (at least, not for me).

thought that could be of useful information.
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Veegie[Temp]




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Post by Veegie[Temp] »

Ah, been meaning to clear up those blurry areas on compatibility between versions.
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Munsie




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Post by Munsie »

Ohk, I'm not too concerned about injecting, I don't have Halo Full, or Halo CE.. Just the trial, so it doesn't matter.

*Goes to DL*

Hopefully you'll see a WIP from me soon.

~Munsie
Offspring





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Post by Offspring »

this map needs alotof work exspecialy if you cant have any open edges or collision or even degenerate triangle s on it.
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SnaFuBAR





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Post by SnaFuBAR »

Offspring wrote:this map needs alotof work
wrong, he needs to redo it in gmax or 3dsmax and follow the sealed world rules, etc etc etc.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Offspring





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Post by Offspring »

SnaFuBAR wrote:
Offspring wrote:this map needs alotof work
wrong, he needs to redo it in gmax or 3dsmax and follow the sealed world rules, etc etc etc.
wich if done properly should take alot of work.
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SnaFuBAR





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Post by SnaFuBAR »

Offspring wrote:
SnaFuBAR wrote:
Offspring wrote:this map needs alotof work
wrong, he needs to redo it in gmax or 3dsmax and follow the sealed world rules, etc etc etc.
wich if done properly should take alot of work.
ah, yes that is true :P
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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