Post your pics of mods in beta, or pictures that do not have a mod associated with them.
halo2
Posts: 107 Joined: Mon Feb 09, 2004 1:56 pm
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by halo2 » Sat Dec 31, 2005 12:08 pm
THAT IS AWSOME I WISH I COULD MODEL
Offspring
Posts: 407 Joined: Sun Mar 20, 2005 3:44 pm
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by Offspring » Sat Dec 31, 2005 12:27 pm
SnaFuBAR wrote: going to do a halo 2 tread style for these in the bump and bitmap?
ya I just uvw unwraped the tire but my texporters acting up and render the uvw coordinance's right but im working on it now.
EDIT: well i fixed the problem so heres a pic of the tire with the uvw on it im going to start skinning soon:
Last edited by
Offspring on Sat Dec 31, 2005 2:15 pm, edited 1 time in total.
Dootuz
Posts: 1237 Joined: Wed May 25, 2005 4:10 pm
Location: Under my xbox on Delta Halo
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by Dootuz » Sat Dec 31, 2005 1:50 pm
nice model.
Dootuz
Tural: Conversation over.
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Sat Dec 31, 2005 2:37 pm
I see some black spots, and it's not the lines
Check the inside of the tire tube and the most upper face of the tire, they're black.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sat Dec 31, 2005 3:10 pm
dont' forget to make your texture a lil bigger than the black out line.
Patrickssj6
Posts: 5426 Joined: Sat Jul 24, 2004 12:12 pm
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by Patrickssj6 » Sat Dec 31, 2005 3:58 pm
I won't use the texporter technique with all those colored faces.Mb you should try mine like in the tut
Offspring
Posts: 407 Joined: Sun Mar 20, 2005 3:44 pm
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by Offspring » Sat Dec 31, 2005 8:51 pm
heres an update.... here a skinned pic all credit goes out to benman08 he skinned this bad boy:
MassacrMan
Posts: 252 Joined: Sun Oct 10, 2004 12:25 pm
Location: In your bathroom bobbing apples.....
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by MassacrMan » Sat Dec 31, 2005 10:56 pm
Woah, secksy tire.
Veegie[Temp]
Posts: 2849 Joined: Thu Jan 29, 2004 11:30 pm
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by Veegie[Temp] » Sat Dec 31, 2005 11:30 pm
The sides don't match the main part of the tire AT ALL, 'nor do the treads.
And that is a ripped halo 2 texture.
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
Offspring
Posts: 407 Joined: Sun Mar 20, 2005 3:44 pm
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by Offspring » Sun Jan 01, 2006 9:08 am
allright ill ask him to change the tread...i dont have an xbox so i dint know it was ripped sorry bout that.
soccerbummer1104
Posts: 55 Joined: Sat Jun 04, 2005 9:46 am
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by soccerbummer1104 » Sun Jan 01, 2006 10:24 am
it may not be ripped. some 1 over at gbx made a remake of it gfor there new hog.
aka bbfbadbrad
benman08
Posts: 721 Joined: Sun May 02, 2004 5:53 am
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by benman08 » Sun Jan 01, 2006 11:50 am
Fine fine, i redid it.
MassacrMan
Posts: 252 Joined: Sun Oct 10, 2004 12:25 pm
Location: In your bathroom bobbing apples.....
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by MassacrMan » Sun Jan 01, 2006 12:11 pm
Forget what i said before, that's the secksy tire.
GeneralChurch
Posts: 548 Joined: Wed Feb 25, 2004 6:12 pm
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by GeneralChurch » Sun Jan 01, 2006 12:16 pm
Veegie wrote: The model isn't even complete, and for Halo 1. Since Halo 2 doesn't support vertice weights or proper node checksum re-importing.
I havent been around for a long time veg, since we now know how to swap edited models for weapons in halo 2, can we do the same for the warthogs?
that would be alot easier yes except for yeah, weights but when we get it figured out all these models will be amazing.
Kirk
Posts: 6031 Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska
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by Kirk » Sun Jan 01, 2006 12:37 pm
The part with the bumps (actual bumps, not bumpmapping) on the tire seem to be really skinny compared to the rest of the tire. I think it would look better if the top was widened.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jan 01, 2006 12:49 pm
sides still don't match the treads. offroad tires have very aggresive tread, and even are on the sidewall. yours are limited to the middle. looks very cut and paste.
Veegie[Temp]
Posts: 2849 Joined: Thu Jan 29, 2004 11:30 pm
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by Veegie[Temp] » Sun Jan 01, 2006 1:34 pm
GeneralChurch wrote: Veegie wrote: The model isn't even complete, and for Halo 1. Since Halo 2 doesn't support vertice weights or proper node checksum re-importing.
I havent been around for a long time veg, since we now know how to swap edited models for weapons in halo 2, can we do the same for the warthogs?
that would be alot easier yes except for yeah, weights but when we get it figured out all these models will be amazing.
The guns in halo 2 that are swapped out are automatically linked to the main node. i.e. you can't inject a completely new clip that is reloaded into the BR under it's own node movement. Or, your own wheels on the warthog that follow the node movement of the original object. Since there is no way to link a specifc part of a model to a node currently for halo 2, no.
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
GeneralChurch
Posts: 548 Joined: Wed Feb 25, 2004 6:12 pm
Location: Xlink Gamer Tag GeneralChurch Xbox 360 silver gt GenChurch
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by GeneralChurch » Mon Jan 02, 2006 5:25 am
darn that would be cool if it worked, thanks anyway veggie
hehe that last pic of the tire looks like your going out into Alaska or something
Malf
Posts: 390 Joined: Sun Apr 18, 2004 11:50 am
Location: The Best
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by Malf » Mon Jan 02, 2006 6:32 am
benman08 wrote: Fine fine, i redid it.
[Your render]
All the renders i've seen from you seem to have really rough edges
shadowkhas
Posts: 5423 Joined: Wed Jun 23, 2004 8:00 am
Location: Salt Lake City, Utah
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by shadowkhas » Mon Jan 02, 2006 7:59 am
Seems that he does it without AA, to speed it up and get it posted faster. I would, but then again, my computer sucks for rendering.
Nice concept, hope you can get it to work sometime.
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