skinning the level.. i think

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goyanks135





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Joined: Mon Nov 21, 2005 5:38 pm

skinning the level.. i think

Post by goyanks135 »

how do you skin the level because i want to change the POA a10 level so its purple and covenant like. i have all the tools needed i think
spartnKELLY





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Post by spartnKELLY »

You will need to use hmt to look in Bitmaps and see what bitmap the floor and walls are, you will then save them , and open them with photoshop, make them purple , save them, then use hmt to inject them into bloodgulch.
goyanks135





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Post by goyanks135 »

ok i made the dds dxt1 covenant purple then when i try to inject it it says texture being inserted must be dxt1 and my texture is dxt1. then i tried swaping it for something else it work. i tryed dds dxt1 and ace dxt1 both dxt1s dont work why? i know the ace shouldnt work but what is wrong?
Patrickssj6




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Post by Patrickssj6 »

did you choose DXT1 Alpha whatever?There are different DXT1
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goyanks135





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Post by goyanks135 »

yes i used convin and there is 2 dxt1 textures. ace and dds. i tryed both. but when i select the bitmap with HMT it says something instead of dxt1 it says R28322. not exactly but its r and some numbers. ill try it with different level to see whats wrong.
Elvy





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Post by Elvy »

Some files on there dont use DXT1 even though it says it must be, try using DXT2 DXT3 and so on, it worked for me. And I recommend using DXTBmp not convim.
nifebender





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Post by nifebender »

yeah get DXTBmp, it lets you convert to any of the dxt files.
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