Yea, you may know this stuff already so please don't flame and I'm not a noob and this is the best i got, I just thought this would be cool for beginners and maybe intermediate ppl who didnt know about this stuff. This might work for xbox I'm not sure but it works for HPC so let's get started!
First we need HHT or H2Edit (DotHalo) to swap dependencies. I'm not familiar H2Edit so we will use HHT. So launch HHT and load up a10.map.
--- Making Captain Keyes a Grunt ---
1. Open the "[bipd] Biped" tree and pick "character\captain\captain"
2. Pick the mod2 dependency in the Dependecy Swapper
3. At the bottom change the "character\captain\captain" dropdown to "characters\grunt\grunt"
4. Click Swap and do that to the antr dependency and the coll dependency
Captain Keyes is now a Grunt!
--- Shaders ---
This isn't a tutorial but it is a list of the settings you can change.
Shader Environment:
lens: Light the shader produces
bitm: Main bitmap
bitm: Unknown
bitm: Unknown
bitm: Unknown
bitm: Bump Map
bitm: Glow Map
bitm: Cube Map
Shader Model:
bitm: Main bitmap
bitm: Multipurpose Bitmap
bitm: Detail Map
bitm: Cubemap
I have more for later so expect updates!
[Halo 1] Fun stuff with dependencies on a10
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