[Halo 1] Fun stuff with dependencies on a10

This is where the Admins will put tutorials submitted by users.
Post Reply
PlasmaGhost





Posts: 149
Joined: Wed Oct 05, 2005 12:23 pm

[Halo 1] Fun stuff with dependencies on a10

Post by PlasmaGhost »

Yea, you may know this stuff already so please don't flame and I'm not a noob and this is the best i got, I just thought this would be cool for beginners and maybe intermediate ppl who didnt know about this stuff. This might work for xbox I'm not sure but it works for HPC so let's get started!

First we need HHT or H2Edit (DotHalo) to swap dependencies. I'm not familiar H2Edit so we will use HHT. So launch HHT and load up a10.map.

--- Making Captain Keyes a Grunt ---
1. Open the "[bipd] Biped" tree and pick "character\captain\captain"
2. Pick the mod2 dependency in the Dependecy Swapper
3. At the bottom change the "character\captain\captain" dropdown to "characters\grunt\grunt"
4. Click Swap and do that to the antr dependency and the coll dependency

Captain Keyes is now a Grunt!

--- Shaders ---
This isn't a tutorial but it is a list of the settings you can change.

Shader Environment:
lens: Light the shader produces
bitm: Main bitmap
bitm: Unknown
bitm: Unknown
bitm: Unknown
bitm: Bump Map
bitm: Glow Map
bitm: Cube Map

Shader Model:
bitm: Main bitmap
bitm: Multipurpose Bitmap
bitm: Detail Map
bitm: Cubemap

I have more for later so expect updates!
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

very nice :D
Image
Dominatr





Posts: 861
Joined: Fri Oct 07, 2005 10:52 pm
Location: Shooting Nazis, Zombies, and anything inhuman

Post by Dominatr »

Nice. Just post some more up there
Post Reply