Mostly a WIP, but its pretty much going to be a side by side of the Hunter, Masterchief, Elite, and hopefully the Arbiter (when i make a good material for him). Environment ideas.......i dont got any yet, so that might take a bit.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
He has already said it needs to be fixed on yayap.com
So no.
Also, a completely HDR image GI based render of Zanzibar.
So what you're seeing is pixel for pixel real life render.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
St. Kirk wrote:...meaning you didn't modify it in a graphic editing program like photoshop, right?
Right, the lighting shown in that image is a pixel for pixel replication of the real life scene where it was taken.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
Halo 2 Rules!!, i just noticed that you have the PR's heat gauge poly's still on the models. it would do you good to get rid of em, as they're just grey polys
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
It's the EXACT material used in this scene.
If you're talking about the bump maps not showing up, then just think about ti for a moment. The way you see bump maps is shadowing from extrusions or intrusions within or outside of an object. If there is GI with several light bounces, i.e. real life. Where there isn't distinguished and very sharp shadows like in 3ds max, do you expect to see them 'highlighting' the bumpmap?
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
Yea, is there any way to use the bumpmap when you use hdr? I have noticed that when i render is hdr, there is no bumpmap. I think the best way to go if you cant figure out how to use the bumpmap in hdr is displace the mesh
Yeah if you use final render and use GI/HDRI lighting, then use the micro triangle displacement, its awesome and will give a more pronounced and realistic effect than the bump. Plus its done only at render, so it doesnt slow your comp down so much.
Also Veegie, do you use terragen and a prog like HDRshop to make your HDR images? Also do you use vray or final render to implement them?
Final render is a bit of a pain to use HDR images with, it has its own custom options for them, but it requires a good bit of tweaking.