[mod]Ancient Coagulation V2(System Link Version)-Patch Fixed

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shade45




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[mod]Ancient Coagulation V2(System Link Version)-Patch Fixed

Post by shade45 »

This is my remake of my Ancient Coagulation mod.

This mod features

- a covie watchtower on each side of the level
- the level is darker but not to dark
- there is a new sky
- and some unknown sculptures left behind from a former civilization (removed for now)
- also there are no weapon modifiactions as to keep the map balanced

V2 Features

-Fully XBC compatible!!!
-Has some skinning
-Better lightmap
-Trees Placed all around level(Full Collision)

here are some pics:
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Update: Patch Fixed...Patch is a sppf so u need to use SuperPPF to patch

Thanks:
Aequitas- uberlightmap tool
TheSwampFox-ADI
Farklem- DotHalo
[Miles]- Tree's with coll :)
Team Defiance - for being a great team :D
Attachments
ancientcoag.rar
(4.63 MiB) Downloaded 326 times
Last edited by shade45 on Wed Feb 01, 2006 11:41 am, edited 2 times in total.
5C077




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Post by 5C077 »

Man im struggling to do the spawning trees as we speak, and then a mod gets posted with trees spawned lol. anywas i liked the old one and i will hopefully like this.
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Post by Pyroman »

Looks good shade...great job
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Post by harris6191 »

Looks good from the pictures. Keep it up.
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Post by Juniorman030790 »

cool :D
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DoorM4n
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Post by DoorM4n »

amaazing job on the system link, once i learn how to do this shitzzz i may make a mod :P
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Post by Hawaiian Modder »

hey is there any weapond mods. id try it out but my xbox is at a mod shop geting a bigger hardrive and a modchip.
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Re: [mod]Ancient Coagulation V2(System Link Version)

Post by casuela »

shade45 wrote: -Fully XBC compatible!!!
OMGBBQHAKZORZ Y0|_| 4r3 50 1337. Haha. Yeah I'm working on that too. At first I thought it was a bump of the original topic. Great work and loving the work you put in to figuing this out.

-cas
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Post by CamDaMan607 »

nice job and is pretty cool. 8/10
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Post by dec1234 »

SLC OMG good job man
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Post by TunesRus90 »

nice job, looks really good, but if you got the SLC stuff from Soldier of Light you might want to give him credit too
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Post by Trulife8342 »

TunesRus90 wrote:nice job, looks really good, but if you got the SLC stuff from Soldier of Light you might want to give him credit too
He didnt. Great job shade.
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Post by TunesRus90 »

ok i was just wondering cause he was in the topic when Soldier was talking about it and why did u remove the ancient structures? I liked those things! Other than that awesome job
Last edited by TunesRus90 on Thu Dec 22, 2005 5:37 pm, edited 1 time in total.
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Post by P8ntballer24 »

Good job shade looks nice!
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shade45




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Post by shade45 »

TunesRus90 wrote:ok i was just wondering cause he was in the topic when Soldier was talking about it and why did u remove the ancient structures? I liked those things! Other than that awesome job
Thanks, had to remove the structers becouse i couldnt get them working on S/L :(.

Me and Soldier both did work on fixing S/L independantly :D
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Post by xenowisp »

good job on the system link and remixing coag :lol:
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Post by 5C077 »

This adding trees thing is kinda annoying me so far i have added chunks to the scnr then linked them to the proper itmc then changed spawn locations with dm then swapped the itmc with the tree, then i went into the map it was just normal.
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Post by Chao307 »

holy crap,this is one of the coolest mods ive ever seen,mostly because its xbc compatible :P
good job shade n everyone who helped with this :D
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shade45




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Post by shade45 »

Thanks for all the great feedback guys. Expect alot more sweet SLC mods soon :wink:
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Post by Munsie »

Looks nice, I'm just curious, since its called "Ancient Coag" why is there a grav lift :P

Nice work Shade, keep up the uber mods.

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