[mod]Ancient Coagulation V2(System Link Version)-Patch Fixed
[mod]Ancient Coagulation V2(System Link Version)-Patch Fixed
This is my remake of my Ancient Coagulation mod.
This mod features
- a covie watchtower on each side of the level
- the level is darker but not to dark
- there is a new sky
- and some unknown sculptures left behind from a former civilization (removed for now)
- also there are no weapon modifiactions as to keep the map balanced
V2 Features
-Fully XBC compatible!!!
-Has some skinning
-Better lightmap
-Trees Placed all around level(Full Collision)
here are some pics:
Update: Patch Fixed...Patch is a sppf so u need to use SuperPPF to patch
Thanks:
Aequitas- uberlightmap tool
TheSwampFox-ADI
Farklem- DotHalo
[Miles]- Tree's with coll
Team Defiance - for being a great team
This mod features
- a covie watchtower on each side of the level
- the level is darker but not to dark
- there is a new sky
- and some unknown sculptures left behind from a former civilization (removed for now)
- also there are no weapon modifiactions as to keep the map balanced
V2 Features
-Fully XBC compatible!!!
-Has some skinning
-Better lightmap
-Trees Placed all around level(Full Collision)
here are some pics:
Update: Patch Fixed...Patch is a sppf so u need to use SuperPPF to patch
Thanks:
Aequitas- uberlightmap tool
TheSwampFox-ADI
Farklem- DotHalo
[Miles]- Tree's with coll
Team Defiance - for being a great team
- Attachments
-
- ancientcoag.rar
- (4.63 MiB) Downloaded 326 times
Last edited by shade45 on Wed Feb 01, 2006 11:41 am, edited 2 times in total.
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Re: [mod]Ancient Coagulation V2(System Link Version)
OMGBBQHAKZORZ Y0|_| 4r3 50 1337. Haha. Yeah I'm working on that too. At first I thought it was a bump of the original topic. Great work and loving the work you put in to figuing this out.shade45 wrote: -Fully XBC compatible!!!
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- TunesRus90
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- Trulife8342
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- TunesRus90
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ok i was just wondering cause he was in the topic when Soldier was talking about it and why did u remove the ancient structures? I liked those things! Other than that awesome job
Last edited by TunesRus90 on Thu Dec 22, 2005 5:37 pm, edited 1 time in total.
- P8ntballer24
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Good job shade looks nice!
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Thanks, had to remove the structers becouse i couldnt get them working on S/L .TunesRus90 wrote:ok i was just wondering cause he was in the topic when Soldier was talking about it and why did u remove the ancient structures? I liked those things! Other than that awesome job
Me and Soldier both did work on fixing S/L independantly