halo 1 bases needed help

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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demonmaster3k





Posts: 148
Joined: Mon Sep 05, 2005 10:25 am

halo 1 bases needed help

Post by demonmaster3k »

this is starting to get on my nerves, i've been searching all over for those 3dsmax models of the halo 1 bases, but i can't find the link or any forums with posted links. please help.
GraphicsArtiste2




Articulatist 50

Posts: 92
Joined: Sat Dec 17, 2005 3:45 pm

Post by GraphicsArtiste2 »

You can extract the bases from the game yourself! It's been a looong time since I tried, and I don't exactly remember how you get the map model out of the game, but I'll give you what I remember:

extract the map model out of the game, open it in milkshape as a .obj then save as i think it was .dxt or some CAD format, then you can open it in 3ds max! using this method it should extract as a perfect model! You can just delete the poly's around the bases and save it as a max file. Then do your modding magic and turn it into a scenery object or whatever you feel like doing with it :D . BTW the map won't be textured, textures get lost in the milkshape transfer.
demonmaster3k





Posts: 148
Joined: Mon Sep 05, 2005 10:25 am

Post by demonmaster3k »

lemme guess, hmt? HEK+? or is it the bsp converter tool?
p0lar_bear




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Joined: Wed Apr 20, 2005 8:17 am

Post by p0lar_bear »

It's on halomaps.org...

Search for the base models pack.
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