[Mod] Pyrotica v2 Major Update *Pics and Vid* Now MPEG too

This forum is for files only, Utilities and Hacks go here, not skins.

What do you think?

Awesome
10
40%
Good
13
52%
Average
0
No votes
Bad
2
8%
 
Total votes: 25

User avatar
TunesRus90




Commentator Articulatist 250

Posts: 335
Joined: Tue Aug 23, 2005 1:27 pm

[Mod] Pyrotica v2 Major Update *Pics and Vid* Now MPEG too

Post by TunesRus90 »

Ok well I've changed it a lot and I think its a lot better. There may be one final update with some good active scenery and fires if we can get it working. Moderators you can delete the other thread as Munsie wasn't on so i couldn't tell him to edit his post.

This is by:
Munsie (starting project)
TunesRus90 (updating project)
Jamesr66a (working on the Active Scenery now)

Mod Changes:
-Hog on map (new location since v.1)
-Changed Barrel shaders (no more christmas barrel :P )
-Chaned Barrel explosion effect
-Lightmapped
-New UZI model and SMG modified to be more like an UZI
-new lift effect (improved since v.1, no more purple fire )
-All Human weapons

Pics Thanks to Pyroman!!
The pics and Vid look kind of dark, but the map is actually a good brightness when played on the xbox

Image
Image
Image
Image
Image
Image

You will need Quicktime 7 to view the vid: here is a link if you need it (it comes with iTunes, but if you already have iTunes it will skip installing iTunes and just install quicktime 7)

Quicktime 7
The video
EDIT: Here is an mpeg version of the vid
http://useruploads.mythica.org/view.cgi?f=pyrotica.mpeg

Thanks to:
TF6 - Uberlightmap Tool
The Swamp Fox - ADI
Pokecancer - Darkmatter

Here is a PPF, but since I internalized and skinned the new model, it had to be a sized PPF and is therefore 14 megs so i recommend using the serenity if you can
http://www.halo2unlimited.com/uploader/ ... %20ppf.zip
Attachments
Pyrotica v2 serenity.zip
Here is the v2 serenity
(141.31 KiB) Downloaded 211 times
Last edited by TunesRus90 on Wed Dec 14, 2005 1:00 pm, edited 5 times in total.
Image
PyroBlizzard




Stylist Critic Trickster

Posts: 659
Joined: Thu Jun 30, 2005 4:49 pm
Location: AUZZIES RULE AT HALO 3!

Post by PyroBlizzard »

Thats a sik mod! Could you get pics of that gun in the light maybe cuz it looks nice! Im dling now!
Image
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

That SMG looks pretty cool, nice job.
"Element666"





Posts: 60
Joined: Sat Nov 19, 2005 12:48 pm

Post by "Element666" »

i like the models 6/10
User avatar
deathbysn00sn00
Readers Club





Posts: 189
Joined: Sun Apr 10, 2005 2:10 pm

Post by deathbysn00sn00 »

you should make the fusion barrel things normal colors on the red parts, the inside looks awesome but the red is just too much, the models look tight, and i have seen the flaming gravity lift thing done too many times. but it still looks like a good mod.

7/10
Image
User avatar
Pyroman




Recreator Artisan Connoisseur Enthraller
Droplet Firestorm Blacksmith

Posts: 2451
Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
Contact:

Post by Pyroman »

You need to add some effects then it would be awesome---r
Image
Listen to Protest the Hero.
HOCKEY FREAK4





Posts: 374
Joined: Mon Aug 22, 2005 9:17 pm
Location: California
Contact:

Post by HOCKEY FREAK4 »

Great job dude this looks really cool and really smooth
It goes with collosus but i agree with Pyroman it needs effects
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

Looks good, keep up the great work :)
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

yeah looks good!
the lightmaps look hardly changed...but i havnt played the original colususs in ages...
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
TunesRus90




Commentator Articulatist 250

Posts: 335
Joined: Tue Aug 23, 2005 1:27 pm

Post by TunesRus90 »

well the original lightmap had a red and blue side, so i made the whole thing darker and kind of orangish. And thanks for the feedback. Like i said James is working on some Active Scenery and when he finishes (although there have been some problems) I'll change the barrels cause I don't really like them either, and maybe add some effects if I get a chance.
Image
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

very nice, but whats up with the hog on coloussus?? :wink:
The maximum signature size is 500x120px at 75kb.
User avatar
Munsie




Blacksmith

Posts: 1485
Joined: Mon Aug 29, 2005 11:07 am
Location: Canada

Post by Munsie »

I voted Awsome :P 10/10

I'm glad to see that you're still working on this, Give me a heads up when Jamesr is done with Active Scenery, I might have a couple of things to add..

~Munsie
User avatar
Skayter
Readers Club





Posts: 627
Joined: Sat Oct 29, 2005 12:44 pm
Location: New York

hey

Post by Skayter »

Thats really good mod! The lightmap tool you guys used didnt really changed the feel of the map maybe you might want someone to Reskin or retexture the map.(Look at my Sig and then clik the aim button and hope im on lol)
Image
DWells55





Posts: 1445
Joined: Mon Dec 27, 2004 7:47 am

Post by DWells55 »

Looks neat, but I'm really sick of maps that are too dark to see anything. The only time I really enjoy a dark map is when the darkness becomes a primary gameplay element (i.e. Cassiopeia).


I might download this and give it a shot anyways. No rating, since I haven't played it.
zorak





Posts: 10
Joined: Thu Mar 31, 2005 7:48 am
Location: At Work, Playing System Link capable mods...

Post by zorak »

DWells55 wrote:Looks neat, but I'm really sick of maps that are too dark to see anything. The only time I really enjoy a dark map is when the darkness becomes a primary gameplay element (i.e. Cassiopeia).


I might download this and give it a shot anyways. No rating, since I haven't played it.

I totally agree. Haven't we seen enough dark maps already.
User avatar
Munsie




Blacksmith

Posts: 1485
Joined: Mon Aug 29, 2005 11:07 am
Location: Canada

Re: [Mod] Pyrotica v2 Major Update *Pics and Vid*

Post by Munsie »

TunesRus90 wrote:Pics Thanks to Pyroman!!
The pics and Vid look kind of dark, but the map is actually a good brightness when played on the xbox
Somebody didn't read..

~Munsie
User avatar
Xero




Socialist Conceptionist Bloodhound Mad Hatter

Posts: 1628
Joined: Fri Apr 09, 2004 6:41 pm
Location: Logan

Post by Xero »

Looks pretty nice. :)
Image
Logan is dead. :(
DoomeDD To DeatHH





Posts: 55
Joined: Mon Nov 28, 2005 8:33 am
Location: *GASP*
Contact:

Post by DoomeDD To DeatHH »

Whoa, I D\Led 1.1 but this is SOO much better, nice update.
User avatar
TunesRus90




Commentator Articulatist 250

Posts: 335
Joined: Tue Aug 23, 2005 1:27 pm

Post by TunesRus90 »

deathbysn00sn00 wrote: and i have seen the flaming gravity lift thing done too many times. but it still looks like a good mod.
Yeah but i removed the entire purplish-glow which involved more than just changing the [effe] tag :D
Image
casuela





Posts: 406
Joined: Mon Jun 27, 2005 3:01 am
Location: in my own state of mind
Contact:

Post by casuela »

DWells55 wrote:No rating, since I haven't played it.
Finally someone else who dosn't rate a mod before they acutally play it.

-cas
Locked