Peli in Timberland nearly complete

Discuss general issues about modding HaloPC. Post ideas for mods here.
ZERO





Posts: 20
Joined: Fri Feb 13, 2004 10:29 pm
Location: Where am I?

Post by ZERO »

There is a crude way that attaching a Warthog to the rear of a Pelican dropship could be possible, but it would requre creating a secondary action key; a copy of the by default "E" key. I have no idea how this would be possible without altering actual programming. It would also require someone to be inside the Warthog in order for it to attach.

The driver in the Warthog in question would go over to the rear of the Pelican, and would then be prompted by "Press <Insert name of a key here> to attach vehicle". They would then be attached roughly to the Pelican in a way similar to that other Pelican mod I saw in another topic in which there was a "cargo seat" near the back of the Pelican where a person could sit. Simply reassign that seat for the warthog...somehow. Another problem is the fact that I believe there is no "Warthog attaching to Pelican" animation, only a drop off one, but that could possibly be fixed.

All in all, these are the speaking of a madman, and I advise that you disregard me for your own mental health. Good day to you.

That is all.
Sooner or later, they WILL find you...
Due to financial problems, the light at the end of the tunnel has been turned off until further notice.
mooseman2004





Posts: 107
Joined: Wed Jan 21, 2004 7:23 pm

Post by mooseman2004 »

Well any way it would still be SWEET to be able to get a hog on the magnets of a pelican.
ZERO





Posts: 20
Joined: Fri Feb 13, 2004 10:29 pm
Location: Where am I?

Post by ZERO »

Summary: It's not going to be happening any time soon.
Sooner or later, they WILL find you...
Due to financial problems, the light at the end of the tunnel has been turned off until further notice.
mooseman2004





Posts: 107
Joined: Wed Jan 21, 2004 7:23 pm

Post by mooseman2004 »

So i can dream cant I? I mean i have the right to say my ideas even if they cant be done. Lol sorry I know it wont be done but I think it can be possible to do that when HEK comes out. :D :) :( :o
halofan141





Posts: 464
Joined: Tue Dec 16, 2003 1:09 pm

Post by halofan141 »

ZERO wrote:There is a crude way that attaching a Warthog to the rear of a Pelican dropship could be possible, but it would requre creating a secondary action key; a copy of the by default "E" key. I have no idea how this would be possible without altering actual programming. It would also require someone to be inside the Warthog in order for it to attach.

The driver in the Warthog in question would go over to the rear of the Pelican, and would then be prompted by "Press <Insert name of a key here> to attach vehicle". They would then be attached roughly to the Pelican in a way similar to that other Pelican mod I saw in another topic in which there was a "cargo seat" near the back of the Pelican where a person could sit. Simply reassign that seat for the warthog...somehow. Another problem is the fact that I believe there is no "Warthog attaching to Pelican" animation, only a drop off one, but that could possibly be fixed.

All in all, these are the speaking of a madman, and I advise that you disregard me for your own mental health. Good day to you.

That is all.
Actually I do not believe there is a hud string for the warthog attatch, I will check but they would have to guess.
TsukasaZero





Posts: 573
Joined: Fri Jan 16, 2004 4:25 pm
Location: Testing Longhorn from a secure location

Post by TsukasaZero »

Wow...this sure got really off topic really fast.
Anyway, Im still working on this bit by bit. I face a couple of problems: a: I understand nothing about VB a-speific code, but I do get general things (ifs, etc). b: I have no clue how to remake this into an executable so Im googling stuff....

In all, by the time I figure this out, I'll be long gone to UT2k4 or the HEK will magically appear, along with The Phantom and Duke Nukem Forever.
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