[H1&2] HEK plus made SteelIXB
[H1&2] HEK plus made SteelIXB
Credits goes to : SteelIXB
Great add-in and update plug in
NOTES:
I'll cut out all the crap about this program and say a few things:
########### KNOWN BUGS ###########
- Clicking on a column header in a listview while a context menu is open causes the menu to stick.
- Some tags in Halo CE maps do not extract. This is because they are not in the map. They are actually default tags and are not needed to be extracted.
####################################
=== And back to the crap... ===
Ok, so you've just opened HEKPlus for the first time and don't know where to start.
1. Well, the user interface is as simple as it can be. On the menu, go to File > Open, or use the toolbar and click the Open button.
2. Choose a Map to open. It can be any map from Halo 1 or Halo 2. Please note that Halo 1 Xbox compressed maps are not currently supported, but will be later on.
3. Browse the map.
=== Using the tag extractor: ===
Instead of repeating myself, look at the Tag Extraction Queue panel in HEKPlus. Click the button with the help icon in it and read up on how to extract.
=== ===
Great add-in and update plug in
NOTES:
I'll cut out all the crap about this program and say a few things:
########### KNOWN BUGS ###########
- Clicking on a column header in a listview while a context menu is open causes the menu to stick.
- Some tags in Halo CE maps do not extract. This is because they are not in the map. They are actually default tags and are not needed to be extracted.
####################################
=== And back to the crap... ===
Ok, so you've just opened HEKPlus for the first time and don't know where to start.
1. Well, the user interface is as simple as it can be. On the menu, go to File > Open, or use the toolbar and click the Open button.
2. Choose a Map to open. It can be any map from Halo 1 or Halo 2. Please note that Halo 1 Xbox compressed maps are not currently supported, but will be later on.
3. Browse the map.
=== Using the tag extractor: ===
Instead of repeating myself, look at the Tag Extraction Queue panel in HEKPlus. Click the button with the help icon in it and read up on how to extract.
=== ===
- Attachments
-
- hekplus.rar
- HEK Plus
- (419.15 KiB) Downloaded 554 times
Last edited by Halobox on Sun Nov 13, 2005 2:26 pm, edited 1 time in total.
COVAGULATION ||
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No, it is not. It is a program that is able to convert tags out of Halo PC Maps, Halo CE Maps, and Halo Xbox Maps into HEK Format. You can also add a password to your maps if you want to protect them.
It can recover lost tags if you have released a map but lost your tagset.
Also, do not mix SparkEdit and the HEK. It already has Sapien which is a full-time Halo Engine rendered populator.
Btw, he did release it himself.
http://gbxforums.gearboxsoftware.com/sh ... 133&page=1
It can recover lost tags if you have released a map but lost your tagset.
Also, do not mix SparkEdit and the HEK. It already has Sapien which is a full-time Halo Engine rendered populator.
Btw, he did release it himself.
http://gbxforums.gearboxsoftware.com/sh ... 133&page=1
If you guys want to debate with me, atleast use English! I can hardly understand a word anyone says with all those...period to spaces conversions.
The main interesting thing in this prog is the add-in plug In the update manager you can DL an addin sample source code in vb.NET/C#/J#
So imagine the possibilities...
At first bitm viewer will be create i suppose and, lol we can dream a inject.extract BSP model, add in :):)
So imagine the possibilities...
At first bitm viewer will be create i suppose and, lol we can dream a inject.extract BSP model, add in :):)
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SuperSunnyIsSoDelight wrote: Btw, he did release it himself.
http://gbxforums.gearboxsoftware.com/sh ... 133&page=1
Its locked.......... and the mods reason didnt seem very clear... maybe the 27 pages? lol
Enjoy.. :p
Halo 2 is not yet fully supported, as the main focus was getting support for Halo 1 first. However, it can open Halo 2 maps no problem. Really, all that needs to be done is plugins do be made for Halo 2.
Halo 2 is not yet fully supported, as the main focus was getting support for Halo 1 first. However, it can open Halo 2 maps no problem. Really, all that needs to be done is plugins do be made for Halo 2.
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*
Thanks very much! You Rock!
http://www.customcrysis.com Crysis mapping / modding site under development.
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No. Since there is no editing kit for Halo 2, what's the point in extracting the tags? Besides, I have nothing to compare original Halo 2 tags with compiled Halo 2 tags.
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*
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It's written basically everywhere. On the update checker, it gives a description of the features, on the website's version history, and on the official release post on gearbox forums.
Website: www.haloimpulse.com/cmt/steelixben
Website: www.haloimpulse.com/cmt/steelixben
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*
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- Posts: 293
- Joined: Wed Apr 27, 2005 6:51 pm