Gmax level texturing difficulties.

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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boo_diddly




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Gmax level texturing difficulties.

Post by boo_diddly »

How do I go about UVW mapping and UVW unwrapping in Gmax? I don
sgtbotley





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Post by sgtbotley »

um.... click on teh object u want to show the skin, then goto editable mesh, and highlight the whole object in polygon select mode. then goto modifiers tab ^ UVW map
boo_diddly




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Post by boo_diddly »

Don't you think I already know that :evil: ? I have mapped everything, unwrapped most of the textures, and still have not had a single texture that acted as if it was planer mapped allong the z axis, which it is not!

I will have images of my level up soonner or later.
farfalo





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Post by farfalo »

Try adjusting the 'U' 'V' 'W' things to '5'. It will tile it differently. Also make the UVW Map a box if your level is an indoor level because it will probably be box like so it will tile it like a box.
Piss me off and my bullet hozer will be the last thing you ever see.
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BEEF!!!




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Post by BEEF!!! »

Don't bump.
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