Injecting scarab into lockout?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Kold Tooth





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Joined: Sun May 15, 2005 1:45 am
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Injecting scarab into lockout?

Post by Kold Tooth »

First off would it be possible? Secondly, if i want it in my Lockout map, im guessing i move it across from a single player map, BUT the problem is i want the scarab not to move and not to fall to the bottom of the map, i want it to be poisitoned just off of the map so it is impossible to get their by jumping.

So basically all i need t know is what programs i would need for it to be spawned there and not move, invincible AND most importantly be able to walk around on it. If you can help me that would be great!!!
Doom




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Post by Doom »

What you need is insolence :D . I don't thing the scarb will fall to the bottem of the map eithre. Machs dont move from there spaw.

-Doom
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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Kold Tooth





Posts: 12
Joined: Sun May 15, 2005 1:45 am
Location: In Front Of Xbox

Post by Kold Tooth »

erm yeh i know i need insolence i mean what program do i use so i can PLACE the scarab on the map (NOT SPAWN FROM A GUN!) i know how to get the co-ords and everything, so anyhelp?
IIDark OwnageII




Pyre

Post by IIDark OwnageII »

Yes it wont fall just take it out of mach tag with insolence from the turf map and use dark matter to place it.
orrrr you can take it from campaign map (the vehicle 1) and if you tinker around with it in insolence you could probably make it drivable
i did with pelican and profit chair.
Doom




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Post by Doom »

You need Glitchys chunk adder. You can find that in the file forums. That is how you would spawn it...

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Chipzz





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Post by Chipzz »

that sounds cool...
puting a scarab onto lockout :P
i would def. DL the map 8)
Kold Tooth





Posts: 12
Joined: Sun May 15, 2005 1:45 am
Location: In Front Of Xbox

Post by Kold Tooth »

yep, hopefully ASA i can get the scarab into lockout AND have fixed my bipeds then i will release v0.1 :P as it is miles away from being complete!

BUT i have hit a problem when it comes to injecting the scarab from any map into my lockout, it comes up with the moving box but then stays on :

moving rasterizer\vertex_shaders_xbox\prt_lightmap.vrtx

it stays like this forever, anyone one know why?
Chipzz





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Post by Chipzz »

i didnt freeze up i know that, it takes a while
Kold Tooth





Posts: 12
Joined: Sun May 15, 2005 1:45 am
Location: In Front Of Xbox

Post by Kold Tooth »

oh and i managed to get the scarab into lockout at last :D
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