How to make a vehicle fly (courtesy of dalecooper)

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peabnuts123





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How to make a vehicle fly (courtesy of dalecooper)

Post by peabnuts123 »

i got a problem making a ghost fly, what else do you need to do to make another vehicle fly? ive done the physics but it just drags and floats muntedly :?
Last edited by peabnuts123 on Sun Feb 15, 2004 6:18 pm, edited 1 time in total.
Superfly





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Post by Superfly »

Are you using HMTV3?
dalecooper




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Post by dalecooper »

Man, I just posted this yesterday... I think we need a sticky thread on this subject.
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You can't just swap physics, it messes things all up. You have to swap out a particular string in the vehicle meta. I did this for ghosts in my most recent mod.

In any map, go to the meta offset for the banshee + 2F4. That should take you to a string starting with 0500 0000. You need to write down the whole string, 18 groups of 4 digits long. Then go to the meta offset for the vehicle you want to fly, again +2F4. You should see a string starting with 0100 0000 CDCC (for a warthog), 0400 0000 6666 (for a ghost), or 0000 0000 295C (for a scorpion). Replace this all the way through with the banshee string you wrote down earlier.

Footnotes: meta offsets for vehicles can be had from IronForge's list. To add 2F4 to an offset, use your Windows calculator and make sure you're in Hex mode.

Additional note: some vehicles don't fly well, particularly as you start messing further with their speed and handling. I was trying to make very fast flying ghosts for my mod, but I ran into an issue that the ghost's heavy front end was making it hard to fly without crashing into the ground. Here's where I would suggest getting into HMT3 and messing with the physics a bit. I solved that particular issue by relocating the center of weight (x axis) more towards the back - i.e. a smaller value. On the std banshee, the center of weight on that axis is actually a negative number; it has a tendency to want to climb in the air, whereas the ghost wants to fall.
peabnuts123





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Post by peabnuts123 »

im just bringin this up top more, this topic would help a lot of people.
Thanks dalecooper!

P.S hehe, i only got this workin this mornin, look how old this post is...
peabnuts123





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Post by peabnuts123 »

hey, i was just wonderin, should i write this and put it into the tutorials section?
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Post by gryphon »

My opinion? Yes. I guess you should probably get permission from whoever actually provided the info, though.
peabnuts123





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Post by peabnuts123 »

im not gonna copy and paste it, itll be my own words, and im sure he wont mind, as long as i put:

"first of all, big thanks to dalecoper for showing me how to do this"
Overseer





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Post by Overseer »

i dont think he'll like it if you spell his name wrong...
:)
peabnuts123





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Post by peabnuts123 »

ill ask him, then ill make the tut
Danny





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Post by Danny »

It didnt mess up for me

Just select the vehical you want to fly and at the top switch the model so its Covie dropship/pelican
peabnuts123





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Post by peabnuts123 »

er, i think you posted on the wrong topic...
mooseman2004





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Post by mooseman2004 »

go into HMT then vehicles and in =Vehicle ID= click pelican and u will be able to fly
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