Vegito619's Renders (Not 56k friendly ;)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Veegie




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Vegito619's Renders (Not 56k friendly ;)

Post by Veegie »

Here are some renders that i've been doing. Mainly because I got my .obj importer and exporter for 3ds Max :)

Just thought I'd post 'em...

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....and here's my big finalie(sp?)
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Feedback if you want...but w/e
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Post by jce108 »

kool to look at but difinately not 56k friendly
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Post by Randyman »

X_X

you're right...

it's not 56k friendly...

I have cable and I went to the bathroom and it's STIll not up.

but it's pretty sweet.
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Post by Veegie »

lol...post some requests and i'll have 'em up by midnight.

seriously...i'm just feeling really good now
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Post by CovenantSpy »

Ok this is a n00b question: what are these excatly?
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Post by mooseman2004 »

l0l really not 56k friendly i have cable and it took awhile
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Re: .

Post by Demonic Spartan »

mooseman2004 wrote:l0l really not 56k friendly i have cable and it took awhile
What are you talking about? I have Comcast cable and it loaded in about 10 seconds.

Good *renders* vegito. :wink:
Last edited by Demonic Spartan on Tue Feb 17, 2004 2:09 pm, edited 1 time in total.
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Post by oldfaq »

Good models vegito
he didn't make them, the renders themself are decent...
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Post by Demonic Spartan »

oldfaQ wrote:
Good models vegito
he didn't make them, the renders themself are decent...
oldfaq
I meant "good renders"...let me edit my post, I made a typo.
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Post by Randyman »

Hey Vegito...

how did you get that medel of Gephyrophobia?

it's not in the PC models...
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Post by Burnination »

im pretty sure you can export w/ Sparkedit
also does the exporter for 3dsmax work? if so could you post it?
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Post by MC117 »

its not even cable friendly, i think its T1 freidnly its not opening it.
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Post by Veegie »

My DSL loaded it in 4 seconds.

And my schools T1 took 10 seconds.

And that geph and timberland are meshes
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Post by Randyman »

ah, ok

and you spelled finale wrong (fyi)
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Post by Randyman »

wait...

did you make the meshes yourself?

or did you pull them from HMT?

TELL MEEEEEE!!!!! :evil: :evil: :evil: :evil: :evil: :evil:

(^^ first smileys ever used on this site)
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Post by oldfaq »

just get them from HMT you can get all of the maps
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Post by 343Halo »

hey i would like to know where the hell you got the importer and expoter of .obj's for 3ds max that actually works?
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Post by Veegie »

Just google it.

You'll come across it eventually.
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Post by Arachnid-X »

not to sound noobish but where do i get the 3dsm improt and export plZZZZZ :(
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Post by Cool Cow »

LOL newbs bow down before my 1337 Comc@st
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