A Night In Bloodgulch v1.1
Props to u man everyone at my lan party luvs playing with this mod. There should deff be nite vision on sniper rifle tho, if possible. And gost dropping gnades just isnt too cool to me. should give its regular guns back minus the shity freezing
Again great job! and thanx for showin love to where halo belongs, the box.
Again great job! and thanx for showin love to where halo belongs, the box.
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
Grendal - The reason it's all packed together and not in little packages is that I've personally tested this mod in it's infancy till it's current form & through them all, everyone has had various complaints. Your's however are about the mod itself. The mod is "A Night In Bloodgulch" not "A Night Time Mod Pack". Everything in the game counters something else to balance the playing field as much as possible. Example, the rocket launcher didn't home & was lethal in v1.0... However, because of the speed of the warthog, once an opposing member got your flag and got on the vehicle, there was no stopping them. Thus, the rockets gained homing, 10x zoom & greater speed to compensate for slow biped travel. That only made matters worse as there were now lethal, insanely fast, homing, 10x zoom rockets available & everyone was only going for that weapon. So, I tweaked it and made it just less then lethal which still makes it a great weapon on foot as well having the ability to stop someone from escaping with your flag while not completely taking away their chance of scoring every time.
As for the warthog & turrets, you're the first to complain about those so I'm not even going to address that.
The cricket sounds are annoying aren't they. LOL It's an ambient sound. When you're playing by yourself or just a friend you'll notice the noise because there isn't enough action going on to keep you distracted. If you go to a LAN party though with a bunch of people & don't mention the cricket sound ahead of time, I guarantee you no one will even mention it because it fades into the background after things start to heat up. When things die down again, they help set the feeling that you're really playing at night. I tried it without them and the other night sounds were so weak that they just fade right out and absolutely no one heard a damn thing which really defeats the point of having the sounds in the first place.
Dj Suppai Saru - Yes I did take the pics off my 36" RCA Xbox television. It's all I have as my video capture card took a dump on me. I know they're some what lacking but they're just there to basically let people see what there is to see.
m0nkey - Night vision is available for 4 or less players on system link. Basically 2 people per xbox or less. I don't know why you can only get night vision with 2 xbox's and 4 or less players, I assume it's that way to try and cut down on lag... Imagine 8 people all in night vision mode. I think it would get a bit choppy.
As for the ghost, I had toyed with the weapon on the ghost quite a bit & tried just about every projectile you can think of. I ended up finding a projectile I liked & put it on the ghosts in a Sidewinder mod I haven't released yet. So far everyone loves them... I was going to incorporate the same weapon onto the ghost in Bloodgulch but at the last minute I decided against it & stayed with the grenades from v1.0... However, I've killed myself with those damn grenades so many times I've lost count. Basically what it's going to take is for me to get so frustrated with them that I release v1.2 & have a ghost fix. In the short term though if they start to get the better of ya, you can use a program like Caragrapher to edit the ghost weapon back to whatever you want. This wasn't possible in v1.0 but because v1.1 is a complete rebuild I think I remember it being possible. Don't quote me on that though... Give it a shot and if people don't start falling through walls or disappearing, it's good. Hehe.
As for the warthog & turrets, you're the first to complain about those so I'm not even going to address that.
The cricket sounds are annoying aren't they. LOL It's an ambient sound. When you're playing by yourself or just a friend you'll notice the noise because there isn't enough action going on to keep you distracted. If you go to a LAN party though with a bunch of people & don't mention the cricket sound ahead of time, I guarantee you no one will even mention it because it fades into the background after things start to heat up. When things die down again, they help set the feeling that you're really playing at night. I tried it without them and the other night sounds were so weak that they just fade right out and absolutely no one heard a damn thing which really defeats the point of having the sounds in the first place.
Dj Suppai Saru - Yes I did take the pics off my 36" RCA Xbox television. It's all I have as my video capture card took a dump on me. I know they're some what lacking but they're just there to basically let people see what there is to see.
m0nkey - Night vision is available for 4 or less players on system link. Basically 2 people per xbox or less. I don't know why you can only get night vision with 2 xbox's and 4 or less players, I assume it's that way to try and cut down on lag... Imagine 8 people all in night vision mode. I think it would get a bit choppy.
As for the ghost, I had toyed with the weapon on the ghost quite a bit & tried just about every projectile you can think of. I ended up finding a projectile I liked & put it on the ghosts in a Sidewinder mod I haven't released yet. So far everyone loves them... I was going to incorporate the same weapon onto the ghost in Bloodgulch but at the last minute I decided against it & stayed with the grenades from v1.0... However, I've killed myself with those damn grenades so many times I've lost count. Basically what it's going to take is for me to get so frustrated with them that I release v1.2 & have a ghost fix. In the short term though if they start to get the better of ya, you can use a program like Caragrapher to edit the ghost weapon back to whatever you want. This wasn't possible in v1.0 but because v1.1 is a complete rebuild I think I remember it being possible. Don't quote me on that though... Give it a shot and if people don't start falling through walls or disappearing, it's good. Hehe.
great mod but the damn nades on the ghost keep killing me!!! try an fix but everything ellse is awesome. (totaly off topic. great halo mod gallery http://www.outwar.com/page.php?x=2006255)
great mod but the damn nades on the ghost keep killing me!!! try an fix but everything ellse is awesome. (totaly off topic. great halo mod gallery http://www.outwar.com/page.php?x=2006255 ) sorry i messed up the link this is the right one
Mallion--thanks for addressing my concerns. I've done a little bit of modding myself (mostly with HMT but a little bit of hex) so I can imagine how time consuming it could be, but if you have a patch that only changes the sounds, textures, and lighting lying around I would love to get my hands on it.
You did a pretty good job balancing it, but I still think Bungie did a better job originally.
You did a pretty good job balancing it, but I still think Bungie did a better job originally.
a sidewinder mod, i cant wait =]
that suks bout the nite vision, but i still think it should be in there. cause if u think about it theres only 2 snipe rifles on maps, and rarely over 4 people packin em. i dunno it just seems like too good of an addition to leave out. but its ur project and its damn sweet.
i think ive got sum good ideas and really wanna catch on. u suggest any good tuts? i am completely new to this but i catch on quick
that suks bout the nite vision, but i still think it should be in there. cause if u think about it theres only 2 snipe rifles on maps, and rarely over 4 people packin em. i dunno it just seems like too good of an addition to leave out. but its ur project and its damn sweet.
i think ive got sum good ideas and really wanna catch on. u suggest any good tuts? i am completely new to this but i catch on quick
-
- Posts: 55
- Joined: Sun Feb 01, 2004 2:13 pm
- Location: On your 6, dual wielding
- Contact:
Digicam crack
Sry about the crack about asking if u took pics of ur screen...I forgot u had Xbox,lol. Freakin Awsome Mod btw!
Read the rules before posting a new sig
halo blood gulch mod
how do i use this mod for my xbox?
do i have to have action replay or what?
do i have to have action replay or what?
-
- Posts: 16
- Joined: Fri Jan 30, 2004 12:13 pm
- Location: The Black thing behind you when the suns out
- Contact:
how do i get it to my xbox
mallion, will you please tell me how to get this download to my xbox? do i have to have a mod chip or what? [img]
To use this mod on you're xbox you need it modded in one form or another... After you've got your modded xbox you start Halo & load the multiplayer map "Bloodgulch". Once the map is loaded, exit Halo & connect your Xbox to your PC. Browse through the X, Y, & Z directories. One of those dir will have a bunch of cache00x.map files. The file you want is cache003.map. Move it to your PC & use PPF-O-Matic to apply the mod to the cache file. Once it's applied, move it back to the Xbox from the same dir you got it from, overwriting the orginal cache with your modded one. Load up Halo & goto Bloodgulch, you should see the mod fully working. This is only a temp solution however as the modded cache file will be overwritten should you play a different game or load 3 different maps without returning to play Bloodgulch.
If you're looking to make the mod stick so that it's there all the time you need a program called WinHME to recompress the cache file.
All of the programs mentioned should be available on Xbins, please don't ask me for them. I'm not trying to be a dick but if you can't find'em on your own, you probably shouldn't be trying to mess with the map files anyway.
Mallion
If you're looking to make the mod stick so that it's there all the time you need a program called WinHME to recompress the cache file.
All of the programs mentioned should be available on Xbins, please don't ask me for them. I'm not trying to be a dick but if you can't find'em on your own, you probably shouldn't be trying to mess with the map files anyway.
Mallion
please make this for pc
please make this nightime mod for the pc me and the rest of the [M2K] clan want it really bad but we only have the pc version of halo... please make a pc version of this
Night in the blood gulch pc
Im EPIC not the person who made the night version for xbox but i have made it night in the blood gulch but its to big to up load its 73 mb to download it im me at hdude1389[VC]CaptainValor wrote:Even from the screenshots I can tell it looks awesome. Great job! Please, PLEASE release a PC version of this mod!