WIP - Church

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

OK, I'm back working on this after doing the machinima thing and taking a few weeks break. I'm currently doing the geometry and textures for the blue base now. Here's a screen of what I have after a few hours work. This is the stairway leading from the top section of the main church interior into the blue flag room.

Image
ledhedgn





Posts: 251
Joined: Wed Jun 22, 2005 2:44 pm
Contact:

Post by ledhedgn »

can u help me with textures!!!! jk, nice job
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

Work on the blue flag room is well under way now, with a whole bunch of new textures added. The stairs in the background are still being worked on, though.


Image
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Very nice.BumpMap man :D
...left for good
p0lar_bear




Articulatist 250

Posts: 365
Joined: Wed Apr 20, 2005 8:17 am

Post by p0lar_bear »

Beautiful!

H-A-W-T spells "your texturing skills."

:P
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

I was wondering what happened to this map rofl

looks really great, i think this is going to be one of the best ce maps

im serious it look freaking amazing
Image
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

Image


Various delays in the form of computer troubles, other work, Christmas/New Year and good old fashioned laziness... but we're underway again. There's been other stuff added to the map that I can't show you yet, but I hope to be able to soon.
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Lol very nice.Still can't you hurry up and finish this? :D
...left for good
boo_diddly




Wordewatician 100

Posts: 145
Joined: Fri Jan 21, 2005 6:05 pm

Post by boo_diddly »

Wow, jsut wow. I have never seen a game look so awsome. that is what you call "using the full potential of the engine"

and again wow, wow WOW!
o.o 0.0 O.O 0.0 o.o
Were watching you...
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

Image

Image


A couple of new pics this week. First is a close up of the dragon carving in the base of doorway that I showed you in the previous pic. Second are the properly textured wooden stairs leading from the blue flag room to the main church interior. The specular cubemap on the actual steps is only a placeholder, the final version will more accurately represent the light reflections.
User avatar
BEEF!!!




Pyre

Posts: 1496
Joined: Wed Nov 05, 2003 5:47 pm
Location: Berlin, MA

Post by BEEF!!! »

AMAZING. This is absolutly stunning. Keep it up man!!!
boo_diddly




Wordewatician 100

Posts: 145
Joined: Fri Jan 21, 2005 6:05 pm

Post by boo_diddly »

:shock: That is an AWSOME dragon :mrgreen: . I dont believe any or bungie's maps looked this awsome :D .

One question, what is your resolution, video options, and framerate in your level:?:
o.o 0.0 O.O 0.0 o.o
Were watching you...
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

:shock:

It's so beautiful!
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

I play it in 1600x1200 with everything on. Framerate is fine but giving you an exact number of my fps at the moment would be useless, since I've done no portalling and final placement of the dynamic lights will affect it. Just be rest assured that the final version of the map won't run any slower than the official maps (I think Damnation is the slowest, so if you run that fine, then you'll have problems with this).
User avatar
gh0570fchurch




Snitch!

Posts: 3374
Joined: Sat Oct 01, 2005 11:04 am
Location: San Diego Area, CA
Contact:

Post by gh0570fchurch »

theguy2042000 wrote:im christian i wont be shooting in this church
yeah im christian, too... i can defend the church... lol

EDIT: my church is cool we have over 6,000 people (it's huge!)
Image
Dr.Cox wrote:gh0570fchurch has a mexi-stash. =D
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

Post by CrowPath »

Image


Now the MC has somewhere to sit. I redid the geometry for the pews and they have their own texture now. Pic is a bit dark cos there's no lightsources on the bottom floor yet, but this should give you a good idea of scale.
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Why don't you make the benches vehicles so they have a H2 style physic effect and you can sit on them :D
...left for good
SuperSunny





Posts: 231
Joined: Sat Jan 17, 2004 9:41 pm

Post by SuperSunny »

Patrickssj6 wrote:Why don't you make the benches vehicles so they have a H2 style physic effect and you can sit on them :D
They lose their bumpness, unless he bakes the bumps into the texture with Max or something. I say keep it the way it is :P
Creator of Cel-Shaded BG...
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Looking amazing, man. Absolutely amazing.
-Laser-




Articulatist 250

Posts: 380
Joined: Tue Jan 03, 2006 11:18 pm

Post by -Laser- »

SuperSunny wrote:
Patrickssj6 wrote:Why don't you make the benches vehicles so they have a H2 style physic effect and you can sit on them :D
They lose their bumpness, unless he bakes the bumps into the texture with Max or something. I say keep it the way it is :P
If all the pews/benches were made as vehicles, there could be some lag problems.



The textures are absolutely amazing.
Post Reply