Render Gallery Submission Thread (Updated 8-13) 56k warning

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
AjemsuhgaoII





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Post by AjemsuhgaoII »

WRONG textures? No. Messed up textures? Yes.

The numbers on the wall of the defense base. There are multiple numbers instead of just one.

Other than that, good job.

And to Trep's Elite-*drools* Really nice.

http://i4.photobucket.com/albums/y105/A ... Bowing.jpg
http://i4.photobucket.com/albums/y105/A ... /Armor.jpg

That's all for now...

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TuCKeR(rvb)





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Post by TuCKeR(rvb) »

Image

the texture with the red line is supposed to be the texture under the red dot.

the texture with the blue line is missing a bump or detail map.

when i have a computer with a capture card, ill post pics.
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Veegie[Temp]




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Post by Veegie[Temp] »

You said there were multiple.
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Post by Snave »

You're only using peble bitmap for the detail map for the ground, use the tracks detail map aswell as the peble bitmap.
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Veegie[Temp]




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Post by Veegie[Temp] »

Where are the tracks, I havn't the map file.
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Post by TuCKeR(rvb) »

Veegie wrote:You said there were multiple.
( P ) Pronunciation Key (mlt-pl) adj.

Having, relating to, or consisting of more than one

theres two...
AjemsuhgaoII





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Post by AjemsuhgaoII »

Tucker, I wouldn't be giving lectures on grammar.


PostPosted: Sun Nov 20, 2005 9:42 pm Post subject:
Veegie wrote:
You said there were multiple.


( P ) Pronunciation Key (mlt-pl) adj.

Having, relating to, or consisting of more than one

theres two...

The correct way to say that is there ARE two.

Now, both of you, stop arguing.

and btw Tucker, owned.


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Veegie[Temp]




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Post by Veegie[Temp] »

theres two...
2 what?
There is 1 wrong texture, and one shader that isn't bumped.
1 of each category, and you never went into specifics, you were simply too vague. Either way you come out of this, your flawed terminology is your downfall.

Oh, and btw
www.dictionary.com wrote:Having, relating to, or consisting of more than one individual, element, part, or other component; manifold.
Different elements & parts.
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Post by Clerical Amok »

A little bit not normal...
Klick ME!
Klick ME!

MC Special Force... 8)
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Together are we strong...
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Post by MasterChief2829 »

Clerical Amok wrote:A little bit not normal...
Klick ME!
Klick ME!

MC Special Force... 8)
mmm... the visors could use some work.
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Post by Xeph0n »

Wow, its been a while since i posted here, but i made a render of an environment using an mc and it was pretty good so i thought id post it. Nice looking renders in this topic....

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Post by Tural »

I like it, but his head is going into the ground.
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Post by Xeph0n »

yeh thats on purpose.... its meant to be a snowy type environment
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Post by Tural »

Ugh, I guess i should have said "I dont like how his head is in the ground"

Sheesh. Its too clean, there should be some type of a small snow drift against the helmet.
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Post by Xeph0n »

I was going for a more solid, rough snow type, and it is a snow texture taken from a picture of snow, but i see your point, and i cant be assed fixing it. Also hes on the ground because he is dead, and also plasma charring? his suit could have malfunctioned and he just died... who really cares. Also, ill add some puffed up snow around areas embedded in snow, that needs added, and maybe a bit of snow buildup on his amour. All in good time.
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Post by Veegie[Temp] »

It never hurt to put details in to help tell the story, but if you're not really going for something nice, then alright. =\
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Post by Xeph0n »

Veegie, your renders are just as random as mine. Mine has a bit of text, abandoned in battle that gives you some idea of why hes dead. Tural actually has a point though, it is too clean.... time to crack out the tools.
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Post by [AC]god »

Thats great! Nice work (veegie said something nice!). Although I do think it would be nice if you would have imagined him ragdoll death, because I have a hard time imagining him going into that pose, being that he's one freakin' ton. Also, he wouldn't climb upwards onto that ridge if hes dying. I think he shoud probably have rolled down the hill to the left, but he would land facing the other way (trust me, otherwise the rest of his body would have pulled him to the bottom of the hill). So just roughen the side of that hill and around him.

That would be a 10/10, you get a ten/10.
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Post by Xeph0n »

yeh ill add a bit to this before i move away from halo 2 again. Ill add a few other mcs in the background, some blood spatter, and roughen up the dents they would have made in the snow

maybe some boot prints...
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Post by Veegie[Temp] »

Gallery Updated 11-22-05

Xeph0n, I'm waiting on the final version of that snow one, and it'll be in.

BTW: This topic hit 18,109 views today!
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