Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
nifebender
Posts: 937 Joined: Tue Oct 25, 2005 7:18 pm
Contact:
Post
by nifebender » Sat Nov 19, 2005 4:58 pm
how do you remove the turrets off the hog for halo 2? ive only found tut for halo 1. do you just null somthing?
maca_§
Posts: 5357 Joined: Mon Jan 19, 2004 8:54 pm
Location: Australia
Contact:
Post
by maca_§ » Sat Nov 19, 2005 6:20 pm
What you can do is just replace the object for say a gun.
The gun will just fall off when you drive and you wont have the turret.
nifebender
Posts: 937 Joined: Tue Oct 25, 2005 7:18 pm
Contact:
Post
by nifebender » Sat Nov 19, 2005 6:34 pm
cant i just get rid of the turret? can i make the back a seat?
testofskill
Posts: 952 Joined: Sat Feb 26, 2005 11:50 pm
Location: california
Post
by testofskill » Sat Nov 19, 2005 9:14 pm
well you could if you knew how to model
just take off the turrent in a 3d modeler like 3ds max.
ps - i dont know to switch caps lock off
oh by the wat, I LIKE JELLO
nifebender
Posts: 937 Joined: Tue Oct 25, 2005 7:18 pm
Contact:
Post
by nifebender » Sat Nov 19, 2005 9:15 pm
so its not nulling anything out. how do i open it in milkshape?
twilkey2002
Posts: 256 Joined: Thu Jul 07, 2005 5:03 pm
Contact:
Post
by twilkey2002 » Sat Nov 19, 2005 9:40 pm
null out the bitmap and shaders for the turret. Ive dont this many times. Personally i like making the whole hog invisable so your driving air.
nifebender
Posts: 937 Joined: Tue Oct 25, 2005 7:18 pm
Contact:
Post
by nifebender » Sat Nov 19, 2005 10:17 pm
i nulled all the shaders that said turret, but they still show up. how do i null the bitmap? it doesnt give me the option.
nifebender
Posts: 937 Joined: Tue Oct 25, 2005 7:18 pm
Contact:
Post
by nifebender » Sat Nov 19, 2005 10:21 pm
dothalo, should i use somthing else?
twilkey2002
Posts: 256 Joined: Thu Jul 07, 2005 5:03 pm
Contact:
Post
by twilkey2002 » Sat Nov 19, 2005 10:28 pm
go to the weapons tag and go to the chaingun and null out the hlmt and do the same for the gauss
nifebender
Posts: 937 Joined: Tue Oct 25, 2005 7:18 pm
Contact:
Post
by nifebender » Sat Nov 19, 2005 10:30 pm
yeah i just seen that in another post. im tring that now.
EDIT:
thanks that worked, but i still cant get my skin to inject, any ideas?
ckyfan2k
Posts: 87 Joined: Sun Jul 10, 2005 4:06 pm
Post
by ckyfan2k » Fri Dec 02, 2005 1:12 pm
omg dont listen to them the chaingun's in the vehicle tag null out the hlmt!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Super Serb
Posts: 9 Joined: Sun Oct 30, 2005 9:57 pm
Post
by Super Serb » Fri Dec 02, 2005 1:36 pm
can you repalce the banshee with a pistol so it makes invisible completly
demonmaster3k
Posts: 148 Joined: Mon Sep 05, 2005 10:25 am
Post
by demonmaster3k » Sun Dec 04, 2005 6:56 am
i'm gonna make halo 2 civie hog tags soon.
when i'm done, all you are going to have to do is re-skin them.
(these ones are going to be public release)
(i have the models. i'll use h2_coag's sounds for the warthog)
nsilva
Posts: 411 Joined: Wed Nov 30, 2005 3:15 pm
Location: RI
Contact:
Post
by nsilva » Sun Dec 04, 2005 9:54 am
nifebender wrote: cant i just get rid of the turret? can i make the back a seat?
You could null out collision model and model for the turet. Then give it the same seat name as the banshee driver. I think that works. If it does it will make im lay down on his stomach
WastingBody
Posts: 195 Joined: Mon Sep 19, 2005 5:07 pm
Post
by WastingBody » Mon Dec 05, 2005 7:19 pm
in insolence u can change the permutation to troop in the vehc. Then everyone can c the turretless hog.