OMG yes!!! fly mother ships --->>>

Post maps and mods for Halo CE here.
peace35





Posts: 212
Joined: Tue Jun 07, 2005 1:24 pm
Location: you see that house accross the street? ......and the dumpster next to it?
Contact:

Post by peace35 »

omfg, this map is COMPLETLY worth dling.
its kinda glitchy and the POA is much better then the covie ship

the covie ships weapons dont go forward if your moving, and its seconday is just FR...
http://www.youtube.com/watch?v=tcjuKE4OcAU
video of stunts preformed by me (no vehicle launches ;-) )
IXI Xenon IXI





Posts: 162
Joined: Wed Mar 10, 2004 5:57 am

Post by IXI Xenon IXI »

This map is the best damn thing EVER MADE!!!! dude I wanted to pilot capital ships for along time and now this map has made my dream come true thanks Admiral Bacon!!!! and I cant wait till the final!!!!!!
Sk8terboi*





Posts: 5
Joined: Sun Nov 20, 2005 5:28 am

None

Post by Sk8terboi* »

This map is uber cool :shock: I love it. Awesome map whoever made this.
avp DR@AGON





Posts: 455
Joined: Tue Aug 09, 2005 3:25 pm
Location: Florida
Contact:

Post by avp DR@AGON »

they perform tricks for me :lol: Image
Image
IXI Xenon IXI





Posts: 162
Joined: Wed Mar 10, 2004 5:57 am

Post by IXI Xenon IXI »

lol forget it I cant post a pic of the poa no matter how much I make it bright it just shows more darker.
M9 HE-DP Grenade





Posts: 1248
Joined: Wed Apr 06, 2005 1:27 pm
Location: Walking through a dark forest...
Contact:

Post by M9 HE-DP Grenade »

i hope in the final they make more seats for the ships,theres only 2 now.
RoScO!1





Posts: 7
Joined: Tue May 10, 2005 11:20 am

Post by RoScO!1 »

lol, the ships were re- sized, he wouldn't be able to make a map with full size capital ships ;)
M9 HE-DP Grenade





Posts: 1248
Joined: Wed Apr 06, 2005 1:27 pm
Location: Walking through a dark forest...
Contact:

Post by M9 HE-DP Grenade »

or would he? :o
RSP AnDy





Posts: 77
Joined: Fri Sep 03, 2004 10:24 pm
Location: In Your Pants

Post by RSP AnDy »

actually he can have the full sized mothership, only he needs the tags and a rather large map (something the size of Hugeass only in space)
Signature exceeded 3 lines of text.
Icydeath





Posts: 143
Joined: Sat Oct 29, 2005 8:24 am
Location: in youre mind taking control as I speak...

Post by Icydeath »

RSP AnDy wrote:actually he can have the full sized mothership, only he needs the tags and a rather large map (something the size of Hugeass only in space)
that would make a good map "Hugeass in Space"
RSP AnDy





Posts: 77
Joined: Fri Sep 03, 2004 10:24 pm
Location: In Your Pants

Post by RSP AnDy »

oohhhh...i just thought of something, i'm rushing to the other forums!!!
Signature exceeded 3 lines of text.
M9 HE-DP Grenade





Posts: 1248
Joined: Wed Apr 06, 2005 1:27 pm
Location: Walking through a dark forest...
Contact:

Post by M9 HE-DP Grenade »

the ships are pretty fun to fly but the guns are really inaccurate.
ophiuchus





Posts: 18
Joined: Fri Jul 09, 2004 4:58 am

Post by ophiuchus »

xgrifx wrote:HEY!! I got an idea guys, lets download the F*cking awesome map and not care if it may b a leak!

i mean seriously comon, would u rather wait 4 months for the full or just have fun now with the awesome map and wait. geez
Can it be?
A mod team that doesn't know what "beta" means?

Pre-Alpha - The phase of programming before testing
Alpha - The primary testing phase to remove most bugs and glitches
Beta - The secondary phase to remove whatever remains and minor imperfections
Release - The official public FULL RELEASE of the product.
Alphas and Betas are commonly made public, because 200 users can find glitches faster than 2. Commonly this is in the beta stage. To be critical, i'd say the amount of errors in this map make it more pre-alpha than beta, ESPECIALLY an 8th incarnation of a beta.
meekoo





Posts: 7
Joined: Sun Jul 31, 2005 9:19 am

Post by meekoo »

sigh.. probably not possible but i think it would be even better if the ships had sort of an interior nothing too detailed and large but maybe a hallway and bridge ??
M9 HE-DP Grenade





Posts: 1248
Joined: Wed Apr 06, 2005 1:27 pm
Location: Walking through a dark forest...
Contact:

Post by M9 HE-DP Grenade »

ya the ships dont have that i was hoping they would.
}GHS{ sarge donut





Posts: 27
Joined: Tue Oct 04, 2005 9:50 pm

Post by }GHS{ sarge donut »

i cant get in the ships!!! GARGGGHHHH!!!
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

Bam! Your confirmation.
I am Fleet Admiral Bacon, and Trepidation is not done yet. Beta 8, as we call it at GruntMaps, is the newest, and only public, release. Expect the following:
Hangars with pelicans.
More than 6 types of vehicles (Die GBX Die! I steal your scripts!)
Hangar Doors (jsut need to tweak the animations)
Halcyons (POA)
Battle Cruisers (T+R)
Carriers (The type of ship in the Halo 2 main menu)
Marathons (Type of ship from first video sequence on halo 2, kinda like a halcyon, only more pointy armor)
Seraphs (covenant space fighter)
Pelicans
Hogs in human space station
Jackhammer Missile Launcher
Portable Plasma Torpedo Cannon
[runs out of breath]
[heart rate going so f*ing fast its unbelievable]
The Pre-Alpha did not include the ships, and was released on my site. 35 players is better than 3.
The Alpha was released on my site also, and included crude versions of the Halcyon (40 is better than 4)
The current beta, though it can still be considered a pre beta, was released on halomaps.org as beta 8, though betas 1 and 2 were the prealphas, 3-5 the alphas, 6 and 7 the pre betas.
To access the ships:
Halcyon: Stand between the Sensor arrays on the front. These are the things that look like big shields.
Battle Cruiser: Front left side (portside) docking bay, jump in and your good to go.
In the future, ships will have small lengths of hallway in them, and will be attached to umbilicals, where you just walk into the ships and down the appropriately marked hallway and it says "Press E to enter XXXX seat of XXX"
M9 HE-DP Grenade wrote:or would he? :o
2 words
hell no. The vehicle side, yes, but the map cant get any bigger without errors. (believe me, the absolute first time I tried, i had the map scaled perfectly to a halcyon, and BAM nothing worked...)
meekoo wrote:sigh.. probably not possible but i think it would be even better if the ships had sort of an interior nothing too detailed and large but maybe a hallway and bridge ??
Due to the scalling, the ships cannot hold bridges (mb the covi ships, but not the human ships)
They will, however, contain hallways.
sil3ntdarkn355 wrote:well according to the FMT team, they're only 30% done
its like asking for a crapload of things from a 30% completed map...
and they're in beta 8!
*grabs halo 1 pistol*
*aims it at PlasbianX*
"Now how many times have i told you? DONT TELL THEM ITS FROM FMT!"
GOD DANG IT! I told him 3 times not to say its from FMT. [GM] (gruntmappers, our site is down so i wont bother posting a link) is an ally, if not, part, of FMT and is solely responsible for Trepidation.
Itszutak wrote:Prolly wanna fix up the covie base A LOT...

And the repeating hallway leading to a tiny balcony? Bad planning...\

Also, is anybody else having problems with the floor of the human base dissapearing, and the music stopping and starting over and over again?

and the nuke dosn't explode...just makes the sound...
1. The floor disappears because I left the portals in, and for some reason they ignore linkage to Frame.
2. the hallways will lead to:
a. hangars
b. labs
c. a cafeteria
d. an armory.
3. Those are not nukes, the nukes are the standard fire missiles, the secondary fire is the MAC gun, hence the fact that it doesnt explode. MAC rounds from the Pillar Of Autumn simply splinter and rip right through a ship.
4. The covi base hasnt even been started, its just there so I know where everything goes.
[x] Teekup wrote:This is an FMT map, im the leader of FMT, bacon told me himself that he wanted it to be released. Why do i know this? Cause he works for FMT :P
The map needs SERIOUS work but were working on it so dont *** about the bugs....
I always love repeating myself!
DIE TEEKUP DIE!!
I TOLD YOU 5 TIMES!!

Well, Its 11 o'clock, so I should be going *reaches for phone to dial 911 cause heart is beating so fast...* *notices that the emergency response ppls will think its a prank call cause im only 15*
PlasX





Posts: 31
Joined: Wed Sep 21, 2005 2:07 pm

Post by PlasX »

Teekup told me it was a FMT map....sorry dude.
takes a bit out of bacon....ewwwww...u taste nasty
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

lol
that post was longer than my one at bungie.net!
Attachments
The docking bay door test video
The docking bay door test video
dockingbay.gif (30.76 KiB) Viewed 1679 times
M9 HE-DP Grenade





Posts: 1248
Joined: Wed Apr 06, 2005 1:27 pm
Location: Walking through a dark forest...
Contact:

Post by M9 HE-DP Grenade »

you should probably put in longswords with like 8 seats or something like in hugeass and give it a collision with glass in the front (not fake glass where bullets go right through) and give them lots of armour. the seraph is like the covie version of the longsword so it would be good to have both variants.
Locked