Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Saber_8
Posts: 80 Joined: Thu Oct 20, 2005 2:48 pm
Post
by Saber_8 » Wed Nov 09, 2005 11:30 pm
Ok i have a few questions one minor
does anyone know how to change teleportal color
i put a grunt into acension over the elite. i have a problem tho
instead of duel weilding i pick up a third weapon
and then a fourth
another thing is when i have a gun the grunt looks weaponless can u change this?
and he cant drive anything. i changed all the options to ghost_d but it still dosnt work. wats goin on?
thanks
PS how the heck do u put a drivable pelican in mp that dosnt cause the game to go to a black screen before it even starts
VoYdE
Posts: 1474 Joined: Sun Aug 14, 2005 11:39 pm
Location: On Vacation From The Loads Of Bull*hit That Goes On Here
Contact:
Post
by VoYdE » Thu Nov 10, 2005 1:38 pm
ps about 4 of these question are already answered so search!!
Saber_8
Posts: 80 Joined: Thu Oct 20, 2005 2:48 pm
Post
by Saber_8 » Fri Nov 11, 2005 10:28 am
u think i havnt looked yet i have iv read about 4 diffrent tuts on the pelican thing alone and no matter what it already freezes
twilkey2002
Posts: 256 Joined: Thu Jul 07, 2005 5:03 pm
Contact:
Post
by twilkey2002 » Fri Nov 11, 2005 10:49 pm
You must change the shader or the teloporter. And the grunt isnt ment to drive or isnt ment for you to make him drive. As for the other I dont know.
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
Post
by Fantom13 » Sat Nov 12, 2005 10:02 am
If im not mistaken, Dont grunts drive ghosts in a level?
Back after more then a year away from the modding community.
Rallos
Posts: 1465 Joined: Wed Oct 06, 2004 5:08 pm
Location: I don't know
Post
by Rallos » Sat Nov 12, 2005 10:08 am
Fantom13 wrote: If im not mistaken, Dont grunts drive ghosts in a level?
Yep
twilkey2002
Posts: 256 Joined: Thu Jul 07, 2005 5:03 pm
Contact:
Post
by twilkey2002 » Sat Nov 12, 2005 11:21 am
They do but your not controling them.
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
Post
by Fantom13 » Sat Nov 12, 2005 12:02 pm
But doesnt that mean it has the animation, and all the required data for driving?
Back after more then a year away from the modding community.
Saber_8
Posts: 80 Joined: Thu Oct 20, 2005 2:48 pm
Post
by Saber_8 » Sat Nov 12, 2005 1:48 pm
Yes i got the grunt driving thing working u just neet to use the grunt from delta approach.
but u still cant see his weapon in his hand.
and if anyone knows what halloywood halo is
iv seen one of the episodes of tobey and pete and the grunts have PP and needlers in there hands
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
Post
by Fantom13 » Sat Nov 12, 2005 1:50 pm
Is the weapon like, in his body? or just not there...
Back after more then a year away from the modding community.
Saber_8
Posts: 80 Joined: Thu Oct 20, 2005 2:48 pm
Post
by Saber_8 » Sat Nov 12, 2005 1:51 pm
its in his body it sticks out
like the back of the smg sticks out just between his legs lol
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
Post
by Fantom13 » Sat Nov 12, 2005 1:54 pm
Im not sure, but cant you just raise the point on where he carries the weapon?
Back after more then a year away from the modding community.
Saber_8
Posts: 80 Joined: Thu Oct 20, 2005 2:48 pm
Post
by Saber_8 » Sat Nov 12, 2005 1:56 pm
well i dont know how to do that plus its vertical inside his body are you able to rotate it too?
Dojorkan
Posts: 1084 Joined: Sun Jan 30, 2005 7:54 am
Post
by Dojorkan » Sat Nov 12, 2005 3:35 pm
FYI, GRunts have proper animations for Shaodws/Creeps.
Yup, driver, gunner, and passenger.
You even shee GRunts driving Creeps and ghosts in the E3 campagin demo for Halo2.
Saber_8
Posts: 80 Joined: Thu Oct 20, 2005 2:48 pm
Post
by Saber_8 » Sun Nov 13, 2005 12:23 pm
ya but what bout the gun thingy
when he has the sniper it looks hilarious