Problem i'm having with skinning...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Conner5





Posts: 123
Joined: Thu Oct 30, 2003 4:23 pm

Problem i'm having with skinning...

Post by Conner5 »

You see, im making a BG mod that will have the walls from Icefield. The problem i am having is that when I make the BG walls into the Icefields it also changes the bitmap for the BG ground into a half transparent checkerboard half regualer ground texture. So then i tried extracting the original ground texture and after I change the walls texture I inject the original ground back into where the half and half one was. But that just made the walls texture go half and half so its like i have to have it one way or the other. (both ways look dumb) Any help? Sorry if I made this sound too confusing.
Hivemind




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Post by Hivemind »

make sure the file is in the rite format and that u only change one file, and that ur bg hasnt been modded previously
If your significance is that but significant then is there another with significance?
Conner5





Posts: 123
Joined: Thu Oct 30, 2003 4:23 pm

Post by Conner5 »

Did that... DXT1 right? Anyway here's a pic of the error in the game.

Image
Hivemind




Wordewatician 500

Posts: 1068
Joined: Mon Oct 06, 2003 1:39 am
Location: Various places

Post by Hivemind »

looks like theres sum texture overlap problem there, odd, is that only on one half of the map?
If your significance is that but significant then is there another with significance?
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