some old random stuff i have (release)

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Post Reply
DOMINATOR




Socialist Designer Droplet

Posts: 262
Joined: Tue Feb 03, 2004 3:27 pm
Location: houston

some old random stuff i have (release)

Post by DOMINATOR »

i figured i would release some of this random/unfinished models i have.
if you want to use any of it please just give credit to me for w/e you used

Included:
-like 6/7 bases (some finished)
-there is also a beta of one of my maps that was never finished or released, plus the map BSP and textures if someone wants to finish it, be my guest.
-the boat model i made is also in there so is the old crappy UVWmap but i would suggest redoing it since max8 has that nifty pelt mapping.
-map geometry with cliffs etc... (unfinished)
-forerunner structure

(please download only ones you want)
The Boat
Triple threat beta map and bsp/textures
bases

these are just 2 examples that are included:
Image

Image

most of this is for beginner's or temporary structures for your maps
thanks, dom

My Website
also here are some maps i made:
Paradise Lost
Dualing Keeps
Revolver
Your sig can't exceed 500x120 in size.
xboxmaniacske98





Posts: 3
Joined: Fri Jul 29, 2005 6:10 am
Location: behind my computer

Post by xboxmaniacske98 »

isnt thad a remake of the boat Bungie wanted to release in halo2?

But stil cool :wink:
gamertag => freedom003

MC is comming -- pretend if your working
peace35





Posts: 212
Joined: Tue Jun 07, 2005 1:24 pm
Location: you see that house accross the street? ......and the dumpster next to it?
Contact:

Post by peace35 »

i like the boat....now if only it could float (<<crap that rhymed)
http://www.youtube.com/watch?v=tcjuKE4OcAU
video of stunts preformed by me (no vehicle launches ;-) )
[x] Teekup





Posts: 81
Joined: Wed Sep 21, 2005 1:31 pm
Location: Forerunner Cliffs

Post by [x] Teekup »

Goddamn physics engine, Island Hop almost made water vehicles work.
mentalchild





Posts: 24
Joined: Sun Oct 09, 2005 12:41 am
Location: Ky, Louisville
Contact:

Post by mentalchild »

i wish i new how to inject all that :cry:
User avatar
rentafence





Posts: 268
Joined: Thu Sep 22, 2005 5:43 pm

Post by rentafence »

The reason it works in island hop is because the waater plain is at -36500 in 3ds max, a point vehicles cant go past.
Image
seand3





Posts: 54
Joined: Thu Sep 08, 2005 1:06 pm

Post by seand3 »

well i dunno if this would work but u could try using it on the ghost cause u know when u get in it rises........ but that might not work cause ive never tried
Offspring





Posts: 407
Joined: Sun Mar 20, 2005 3:44 pm

Post by Offspring »

yeah if u make a map that low u can make a boat work and just make sand and dirt traction like .1 or somthing so it cant drive on land.
User avatar
rentafence





Posts: 268
Joined: Thu Sep 22, 2005 5:43 pm

Post by rentafence »

If you make the plain that low and you cant go below it, what if you made a plain high up? You cant go over it? That would be a solution for submarines
Image
Grimkill





Posts: 233
Joined: Sun Oct 30, 2005 10:09 pm

Post by Grimkill »

nice i like the base
Image
1f y0[_] (4|\| R34|) 7|-|15..... (0|\|(_,r47[_]|_4710|\|5. 13375|D34|< r[_]|_35!!!
FF Dragon





Posts: 17
Joined: Wed Sep 28, 2005 11:52 am
Contact:

Post by FF Dragon »

Umm... u should kno that ur triple threat and boat RAR's are corrupt. Also, can we get some pics of triple threat?
DOMINATOR




Socialist Designer Droplet

Posts: 262
Joined: Tue Feb 03, 2004 3:27 pm
Location: houston

Post by DOMINATOR »

works fine for me... anyone else having problems?
Your sig can't exceed 500x120 in size.
Post Reply