[MOD] Outbreak V2 by swese44 Published on Mimesis

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How do you like this mod?

Un-Freakin-Believable!
35
66%
Decent
18
34%
 
Total votes: 53

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kornkidcrazy




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Post by kornkidcrazy »

I love the skin. It makes the map look like old ruins.
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swese44




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Post by swese44 »

DoorM4n wrote:freezes
ok thanks, it must be the sounds. can you tell me where you were and what happened?






Here are a few more pics. They really don't do the mod justice, you gotta play the map to see how fun and scary it is. Thanks to MasterChief2829 for the pics.
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2.jpg
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1.jpg
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northy




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Post by northy »

swese44 wrote:
northy wrote:awsome, nice to see it released, shame Mr Murder wasn't around to finish it. By the way, if i can remember correctly then you missed someone in the credits :wink: im pretty sure Murder got me to lightmap that mod and a few other things but anyways, awsome skin, awsome mod, earnt my vote
thanks.

fleshrider and mrhyperpenguin have been helping me with some features that may be released at a later date, but nobody has touched this mod except for me.
sorry, yeah Mr Murder was getting me to work on this mod but yeah, thas around the time he disappeared so he obviously didnt send any of the updated stuff back to you, it turned out great in the end man, even without murder
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Post by ScottyGEE »

notice the little sign in the corner in picture "2.jpg" on this page :lol:
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This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
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DoorM4n
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Post by DoorM4n »

ScottyGEE wrote:notice the little sign in the corner in picture "2.jpg" on this page :lol:
haha, nice


and swese, i patched it, signed it, played it :lol:


and froze, if its working for any1 else, than ill see wat i did wrong?
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Post by pmzukan »

wow I love the atmosphere and the models you used. Gonna check it out right away!
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Re: [HLWN] Outbreak by swese44, the scariest freaking map ev

Post by Flesh Rider »

well this is one of the most well put together mod anyone has seen in a long time man im getting SICK OF SHADER SWAP mod there so noob well done Swese44 maybe we can get it finished for mimesis! btw you should change you topic it to ONE MOD TO PWN THEM ALL! lol GG
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Post by uralllame »

Anyone want to play DOTD with me on this map?
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Post by MasterChief2829 »

uralllame wrote:Anyone want to play DOTD with me on this map?
Hell yeah. If we can get a lot of people on Xlink that be great. I was going to make a video, but I want to do it in a large DOTD game.
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Skayter
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yo

Post by Skayter »

Gppd job!
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Post by crosbiecube »

That is just beautiful...
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Post by Grimkill »

so does this map work or is it a ppf and ppl are dumb and dont resign. cuz this mod is awsome i wanna dl :roll: :roll: :?: :?: :roll: :roll: :?
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1f y0[_] (4|\| R34|) 7|-|15..... (0|\|(_,r47[_]|_4710|\|5. 13375|D34|< r[_]|_35!!!
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deathbysn00sn00
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Post by deathbysn00sn00 »

i love the skin, the sounds, the extra boxes are nice, but i can't help but feel its missing something. you said you couldnt get a few things to work in the ppf? what were they? i think maybe something in the outside of the level, like an active enviroment might be needed, maybe a large explosion in the distance or maybe a fog overhead looming eerily. i dont know, it was fun and all but it was still pretty much just foundation. and yes i understand it took alot of effort and no i dont want to see projectile swaps or some crap like that, i love original weapons, i commend you on the choice to leave the weapons normal. i dont think this is possible at all but could you have like say little flood babies running around the outside of the level just within view? that would be awesome, even if it was just animated there. blah what do i know though, i dont even make mods.

well good luck with the final version maybe you'll get that little missing thing that would make this an outstanding mod.
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Post by predator117 »

can you give me a description of this map so i can put override the description of foundation?
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Post by predator117 »

by the way this map has a random freeze after about 5 to 10 minutes. you might want to check on that. it happened twice the two times i played it. once when i picked up the rocketlauncher, and once when i pulled out the shotgun. i dont think it has anything to do with the weapons. maybe a bad sound file or something. hope you can fix that.
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Post by zack6924 »

Could some one make a VID of this that would be asome if no one does I will when I get my capture card may be sh*ty though its gona be a cheap capture card $50 external
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Post by northy »

leading the poll so far and for good reason :)
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deathbysn00sn00
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Post by deathbysn00sn00 »

still needs something, maybe just like 2 different weapons, not super weapons, keep them balanced and with the theme, maybe just that battle rifle with the laser scope thing, or that pistol w/ scope. or a rail gun, if you could keep it balanced. something zombie ish like a skull that works like the sword, one hit kills and all. just some suggestions. i dont know if you can do this, but it would be awesome, have the flood juggernaut jumping around the top of the map, i'm not talking AI either, kinda like when someone puts a pelican crashing overhead, just make it the flood juggernaut jumping around on the top.

i dunno, still lacking something to make it outstanding. but it is beautifully skinned.
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Post by GametagAeonFlux »

An animated scenery version of some Flood *maybe even things other than the Juggernaut* would be awesome.
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Post by swese44 »

GametagAeonFlux wrote:An animated scenery version of some Flood *maybe even things other than the Juggernaut* would be awesome.
I'm working on a few things for the final version, but with foundation you can only add 2 types of scenery so I'm in the middle of deciding on the best 2.

I have the arbiter naked with the mark of shame (looks freakin awesome in this map) but the other biped cannot lock or target its reticle onto him. No amount of tweaking or hexing has fixed the problem, so I'm working on a new solution for the second biped. Any suggestions are welcome.
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