[MOD] Outbreak V2 by swese44 Published on Mimesis
- kornkidcrazy
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ok thanks, it must be the sounds. can you tell me where you were and what happened?DoorM4n wrote:freezes
Here are a few more pics. They really don't do the mod justice, you gotta play the map to see how fun and scary it is. Thanks to MasterChief2829 for the pics.
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sorry, yeah Mr Murder was getting me to work on this mod but yeah, thas around the time he disappeared so he obviously didnt send any of the updated stuff back to you, it turned out great in the end man, even without murderswese44 wrote:thanks.northy wrote:awsome, nice to see it released, shame Mr Murder wasn't around to finish it. By the way, if i can remember correctly then you missed someone in the credits im pretty sure Murder got me to lightmap that mod and a few other things but anyways, awsome skin, awsome mod, earnt my vote
fleshrider and mrhyperpenguin have been helping me with some features that may be released at a later date, but nobody has touched this mod except for me.
Northy179
Retired Modder (ex Team DeFiance, Team Arbitration, Re-Animators inc)
Retired Modder (ex Team DeFiance, Team Arbitration, Re-Animators inc)
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Re: [HLWN] Outbreak by swese44, the scariest freaking map ev
well this is one of the most well put together mod anyone has seen in a long time man im getting SICK OF SHADER SWAP mod there so noob well done Swese44 maybe we can get it finished for mimesis! btw you should change you topic it to ONE MOD TO PWN THEM ALL! lol GG
- MasterChief2829
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- deathbysn00sn00
- Readers Club
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i love the skin, the sounds, the extra boxes are nice, but i can't help but feel its missing something. you said you couldnt get a few things to work in the ppf? what were they? i think maybe something in the outside of the level, like an active enviroment might be needed, maybe a large explosion in the distance or maybe a fog overhead looming eerily. i dont know, it was fun and all but it was still pretty much just foundation. and yes i understand it took alot of effort and no i dont want to see projectile swaps or some crap like that, i love original weapons, i commend you on the choice to leave the weapons normal. i dont think this is possible at all but could you have like say little flood babies running around the outside of the level just within view? that would be awesome, even if it was just animated there. blah what do i know though, i dont even make mods.
well good luck with the final version maybe you'll get that little missing thing that would make this an outstanding mod.
well good luck with the final version maybe you'll get that little missing thing that would make this an outstanding mod.
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- Location: IN BED WITH YOUR MOM
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- Posts: 89
- Joined: Fri Feb 11, 2005 12:32 am
- Location: IN BED WITH YOUR MOM
by the way this map has a random freeze after about 5 to 10 minutes. you might want to check on that. it happened twice the two times i played it. once when i picked up the rocketlauncher, and once when i pulled out the shotgun. i dont think it has anything to do with the weapons. maybe a bad sound file or something. hope you can fix that.
- deathbysn00sn00
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still needs something, maybe just like 2 different weapons, not super weapons, keep them balanced and with the theme, maybe just that battle rifle with the laser scope thing, or that pistol w/ scope. or a rail gun, if you could keep it balanced. something zombie ish like a skull that works like the sword, one hit kills and all. just some suggestions. i dont know if you can do this, but it would be awesome, have the flood juggernaut jumping around the top of the map, i'm not talking AI either, kinda like when someone puts a pelican crashing overhead, just make it the flood juggernaut jumping around on the top.
i dunno, still lacking something to make it outstanding. but it is beautifully skinned.
i dunno, still lacking something to make it outstanding. but it is beautifully skinned.
I'm working on a few things for the final version, but with foundation you can only add 2 types of scenery so I'm in the middle of deciding on the best 2.GametagAeonFlux wrote:An animated scenery version of some Flood *maybe even things other than the Juggernaut* would be awesome.
I have the arbiter naked with the mark of shame (looks freakin awesome in this map) but the other biped cannot lock or target its reticle onto him. No amount of tweaking or hexing has fixed the problem, so I'm working on a new solution for the second biped. Any suggestions are welcome.