[H2Mod] Ascension in need of dire help......
[H2Mod] Ascension in need of dire help......
Hey look ascension is gettin invaded..............
BTW: scarabs have full collision.
BTW: scarabs have full collision.
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- 20051101225945.JPG (75.74 KiB) Viewed 1591 times
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- 20051101225910.JPG (73.13 KiB) Viewed 1591 times
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- 20051101225930.JPG (76.62 KiB) Viewed 1591 times
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- 20051101225814.JPG (97.31 KiB) Viewed 1591 times
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- 20051101225655.JPG (71.17 KiB) Viewed 1591 times
Last edited by Zigen on Wed Nov 02, 2005 1:26 pm, edited 1 time in total.
- MasterNeoChief
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Edit: i erased it.
Last edited by Arby77 on Wed Nov 02, 2005 6:33 pm, edited 1 time in total.
MjR37
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- GametagAeonFlux
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Ermmm he injected this into the map custom...and you DO realize the Scarab is BSP, right? That's why it wasn't extracted from the model extracter correctly...or it just had a different layout in the hex maybe, I don't know. And this isn't Turf, so he pretty much custom injected BSP...assuming the Scarab IS BSP. But please do release your mod if it is Scarabs injected into Ascension with correct UVW coordinates, lights working, and collision model correct, not just a shoddy model injection, or using the Scarab that's already in Turf, kthnxbai.
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Lmao do you have any clue what you said?GametagAeonFlux wrote:Ermmm he injected this into the map custom...and you DO realize the Scarab is BSP, right? That's why it wasn't extracted from the model extracter correctly...or it just had a different layout in the hex maybe, I don't know. And this isn't Turf, so he pretty much custom injected BSP...assuming the Scarab IS BSP. But please do release your mod if it is Scarabs injected into Ascension with correct UVW coordinates, lights working, and collision model correct, not just a shoddy model injection, or using the Scarab that's already in Turf, kthnxbai.
- GametagAeonFlux
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looknbarrel wrote:Lmao do you have any clue what you said?
Ummm yes. Or else I wouldn't have said it. The only thing I'm not sure about in my statement is the "Scarab = BSP" part. I just remember discussing that on another forum on the topic of "Why doesn't the Scarab extract correctly?" Plus...the model that I have that IS correctly extracted, the names of the .objs contain the word "BSP" in their name, and when imported.

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wow, dude i think you have no clue what you are talking about, like looknbarrel said.GametagAeonFlux wrote:Ermmm he injected this into the map custom...and you DO realize the Scarab is BSP, right? That's why it wasn't extracted from the model extracter correctly...or it just had a different layout in the hex maybe, I don't know. And this isn't Turf, so he pretty much custom injected BSP...assuming the Scarab IS BSP. But please do release your mod if it is Scarabs injected into Ascension with correct UVW coordinates, lights working, and collision model correct, not just a shoddy model injection, or using the Scarab that's already in Turf, kthnxbai.
and all you have to so for the scarab is click, drag and drop in insolence.
- MasterChief2829
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Edit: again erased.
Last edited by Arby77 on Wed Nov 02, 2005 6:33 pm, edited 1 time in total.
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