Well I extracted the Flamethrower models from Chillout using HMT, then I re-injected them into Halo 2 overwriting the Sentinel Beam using Dark Matter. Problem is, the model is pointing upwards
Its the same for both Elite and MC.
I could get the Assualt Rifle working in place of the SMG so I know I'm doing it right:
I know the FP Models aren't correct, I realised I didn't do that bit right
EDIT: Now I've fixed the FP Models the AR FP Model looks REALLY crap. The whole right side of it isnt solid. I am REALLY crap with models. Any help?
AND, with the FP Models fixed, the Flamethrower looks fine in its FP view but still messed in 3P!
Flamethrower Model Messed Up??
nice good job. if ure talking about the skin for the AR those are the UV maps that are getting messed up when u inject... unfortunatly this cant be fixed ...yetDanhrule wrote:I GOT IT WORKING!!
All I done was use the FP model as the 3P one!!
I'll have another go at the Assualt Rifle again tomorrow. I know I done something wrong.
And heres a little more info i help someone else with on rotating models to appear correctly in game
shade45 wrote:yeah this is what i do just open it up in milkshape and rotate it to a angle similar to this and he will hold it correctly
this is what i do
think of the purple line as mc's body
and the yellow line as his arms
and at whatever angle u rotate the model between thos to line will be how he holds it ingame.
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