Map: SnowyMountains

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Good Idea?

Yes
18
78%
No
2
9%
Not Sure
3
13%
 
Total votes: 23

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Microx256





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Map: SnowyMountains

Post by Microx256 »

this will be my 1st snow map :)

╔════════════════════╛
release will be: 24.12.2005
╚════════════════════╕


Shadow sword

cookie shotgun

VIDEOS!

cookie gun

new banshee skin

3 new pics

new update!

new flag

banshee weapons & bombs

bmx and skins

avp Dr@gon's betapics

new banshee (not complete yet!)



some scenery placenment
cookie room empty

NOW IN SAPIEN!!!!
12345
and now some vehicles at the bases:
but not everything yet



BASE COPLETE!
http://i17.photobucket.com/albums/b99/Z ... ps/sm5.jpg

im now making tunnels... and the cookie room ofcourse :D
http://i17.photobucket.com/albums/b99/Z ... ps/sm6.png


http://i17.photobucket.com/albums/b99/Z ... ps/sm4.jpg
5 min progress overlay of the map:
http://i17.photobucket.com/albums/b99/Z ... ps/sm1.png

who deleted my last post and why???
♣HOW DID U NOTICE THIS HIDDEN MESSAGE??♣
Last edited by Microx256 on Fri Dec 23, 2005 2:23 am, edited 38 times in total.
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by avp DR@AGON »

u needed a prefix thats y they deleted it and u need 1 now 2
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Post by GametagAeonFlux »

avp DR@AGON wrote:u needed a prefix thats y they deleted it and u need 1 now 2
Topic Title: Map: Snowy Mountains
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Microx256





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Post by Microx256 »

***** I HATE MY COMP!
stupid [both] HDD's broke :(
so i have to wait 1 week b4 i can continue [if i can ever continue.....]
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by =sw=warlord »

in which way has it broken cos if its broken like what i think it is u wont ever get that data back unless u rebuild 2 new hdd to have the old disks inside the old hdd.
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Post by tebteb »

make the map a little bit bigger... thats my opinion. ME LIKEY BIG MAPS!!! :D :D :D :D :D :D
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Microx256





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Post by Microx256 »

tebteb wrote:make the map a little bit bigger... thats my opinion. ME LIKEY BIG MAPS!!! :D :D :D :D :D :D
ill see what can i do for the BSP ..after i have installed windows..
=sw=warlord wrote:in which way has it broken cos if its broken like what i think it is u wont ever get that data back unless u rebuild 2 new hdd to have the old disks inside the old hdd.
it just aint working... it wont sometimes even display in the windows and so on...
but i got a new HDD so i have to install windows again...
and then re install Halo, HaloCE, HEK, 3dsmax and so on.....
and ofcourse copy all the files that i got from the broken HDD b4 it broke...

EDIT:
YAY!!
i got a new HDD yesterday...
now i need to istall everything again...
tebteb wrote:make the map a little bit bigger... thats my opinion. ME LIKEY BIG MAPS!!! :D :D :D :D :D :D
BIG maps
Last edited by Microx256 on Fri Oct 28, 2005 4:23 am, edited 1 time in total.
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Xero




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Post by Xero »

Its no good to double post.
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Logan is dead. :(
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Microx256





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Post by Microx256 »

Xero wrote:Its no good to double post.
y?
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by CtrlAltDestroy »

Z_25 wrote:
Xero wrote:Its no good to double post.
y?
http://files.halomods.com/viewtopic.php?t=18376

#12
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Microx256





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Post by Microx256 »

[ZMT] L33T wrote:
Z_25 wrote:
Xero wrote:Its no good to double post.
y?
http://files.halomods.com/viewtopic.php?t=18376

#12
oh, sry i didint notice that :oops:

EDIT:
Pics updated.
Image
DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by Snave »

Actually a big map made correctly doesn't have to use alot fo polys, it just depends how good you are at creating meshes.
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Microx256





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Post by Microx256 »

Snave wrote:Actually a big map made correctly doesn't have to use alot fo polys, it just depends how good you are at creating meshes.
umm.....
how big should the BSP's polycount be?
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by Snave »

It depends on what kind of level it is outdoor, indoor etc, and how intricate the design is.
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Microx256





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Post by Microx256 »

Snave wrote:It depends on what kind of level it is outdoor, indoor etc, and how intricate the design is.
ok....
what do u think that it should be, if it will be like this outdoor map im making?
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by zaphir »

Don't forget the cookie room... that's indoor. (tunnel interior mb.?)
Image too large. 75kb limit.
want to know how to make renders? check this site
W00T
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Microx256





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Post by Microx256 »

zaphir wrote:Don't forget the cookie room... that's indoor. (tunnel interior mb.?)
cookie room......

heh... allmost forgotten it... :D
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by Snave »

Less than 7,000, so you have alot of room to add more detail.
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Microx256





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Post by Microx256 »

Snave wrote:Less than 7,000, so you have alot of room to add more detail.
ok..
now i have just something like 2100..
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by Zasz »

Bases look cool now. Any idea when it will be finished? And are you gonna use any special vehicles or weapons in it?
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