[TUT - Intermediate (includes everything)] ACTIVE SCENERY
[TUT - Intermediate (includes everything)] ACTIVE SCENERY
Here's a basic tut on active scenery i'll add pictures at a later date........
ACTIVE SCENERY
(AN INTEMEDIATE TUTORIAL)
A step by step guide to adding active scenery to a map.....
Programs Needed
1) INSOLENCE (by tf6 (Tjc2k4))
2) ADI (By The Swamp Fox)
3) H2x /Dark Matter (PokeCancer)
4) Coord Finder (Glitch Guardian)
Right to begin with you need to decide on the map you wish to add active scenery too
and make sure you have the correct *.mvf (Coord finder map) as this will be essential
I suggest a big open map such as coagulation, headlong, or Zanzibar as this gives you a lot of room to work with
(Although Zanzibar has a max Z cord of 10)
Right once you've decided your map you need to open insolence and open your chosen map
first things first you have to create an ITMC for the Scenery to spawn from so goto the ITMC tag and duplicate the
rocketlauncer ammo (example)
next we need to provide a projectile to attach the scenery to in this case a rocket is probably the best idea
goto the proj tag and duplicate the rocket (Objects/weapons/support_high/rocket)
now open a sp map you want to take your scenery from (e.g. Pelican)
Navigate to the hlmt tag and drag the hlmt of the scenery you want in this case a pelican
wait for it to do its stuff
now we can close insolence
Now open h2x / Darkmatter and goto the new itmc
click dependancies and switch the only dependancies from equip - rocket launcher ammo to proj - rocket2
now goto our new projectile and click dependancy
here's the fun part!
Change the hlmt - rocket to hlmt - pelican
cange rocket Detonation to the effect you want to have if you wish your scenery to crash (Satchel charge is a good one!)
now we can also change rocket_exhaust if you wish for your scenery to trail fire basically just play with these untill
you get something you like (try changing the dependancies of the effects you choose to make yours that little bit individual
Now you've got your scenery almost set up this next part is the hardest part
Goto the scnr tag and click dependancies
change the itmc of a frag grenade to your itmc - rocet_launcer_ammo2
now click the meta editor and navigate the tabs untill you find the collections tab
change the no. in the first drop down box untill you find the itmc in the drop down box below is yours (Can take a while is
usually around 20 - 22 ish)
right first thing you can change is the spawn time set it to anything you want i'd suggest roughly 10 - 12
Now open the coord finder and the map your usings mvf file
look around the map and select the location you want your scenery to spawn from and copy down the X and Y cordinates (to 2
decimal places is enough) and you can now close this program
now go back to h2x and cange the X and Y cordinates to the numbers you just took down and also change the Z cord accordingly
(How high it spawns)
click save changes
now open ADI (leaving h2x open)
open your map and navigate to your latest projectile
change the projectile speed to roughly 10 this means you can acutally see your scenery (not going to fast)
and close this program
Now go back to h2x and this is the trial and error part...
you have to play with the yaw (left and right) Pitch (whether its on it side or upside down) Roll (Pointing up or down)
this takes a while you basically enter a no. fix encryption test and change accoridingly
Then your done
you've just created a crashing pelican!
Now we can create identical mods with flying stuff....w000t
(also you don't need to add a hlmt if you just want say an airstrike)
('Also if you know how to use the chunk adder you can add more ITMC slots to the scnr therefore not having to overwrite any existing ones' - TYCKOMAN)
By
Zenon
PS
IF YOU NEED HELP TRY LOOKING AT END OF THE LINE IN AN EDITOR AND PLAY WITH IT
also if any program makers or plugin makers wish me to remove anything from my program pack thing pm' me and i'll gladly do so
ACTIVE SCENERY
(AN INTEMEDIATE TUTORIAL)
A step by step guide to adding active scenery to a map.....
Programs Needed
1) INSOLENCE (by tf6 (Tjc2k4))
2) ADI (By The Swamp Fox)
3) H2x /Dark Matter (PokeCancer)
4) Coord Finder (Glitch Guardian)
Right to begin with you need to decide on the map you wish to add active scenery too
and make sure you have the correct *.mvf (Coord finder map) as this will be essential
I suggest a big open map such as coagulation, headlong, or Zanzibar as this gives you a lot of room to work with
(Although Zanzibar has a max Z cord of 10)
Right once you've decided your map you need to open insolence and open your chosen map
first things first you have to create an ITMC for the Scenery to spawn from so goto the ITMC tag and duplicate the
rocketlauncer ammo (example)
next we need to provide a projectile to attach the scenery to in this case a rocket is probably the best idea
goto the proj tag and duplicate the rocket (Objects/weapons/support_high/rocket)
now open a sp map you want to take your scenery from (e.g. Pelican)
Navigate to the hlmt tag and drag the hlmt of the scenery you want in this case a pelican
wait for it to do its stuff
now we can close insolence
Now open h2x / Darkmatter and goto the new itmc
click dependancies and switch the only dependancies from equip - rocket launcher ammo to proj - rocket2
now goto our new projectile and click dependancy
here's the fun part!
Change the hlmt - rocket to hlmt - pelican
cange rocket Detonation to the effect you want to have if you wish your scenery to crash (Satchel charge is a good one!)
now we can also change rocket_exhaust if you wish for your scenery to trail fire basically just play with these untill
you get something you like (try changing the dependancies of the effects you choose to make yours that little bit individual
Now you've got your scenery almost set up this next part is the hardest part
Goto the scnr tag and click dependancies
change the itmc of a frag grenade to your itmc - rocet_launcer_ammo2
now click the meta editor and navigate the tabs untill you find the collections tab
change the no. in the first drop down box untill you find the itmc in the drop down box below is yours (Can take a while is
usually around 20 - 22 ish)
right first thing you can change is the spawn time set it to anything you want i'd suggest roughly 10 - 12
Now open the coord finder and the map your usings mvf file
look around the map and select the location you want your scenery to spawn from and copy down the X and Y cordinates (to 2
decimal places is enough) and you can now close this program
now go back to h2x and cange the X and Y cordinates to the numbers you just took down and also change the Z cord accordingly
(How high it spawns)
click save changes
now open ADI (leaving h2x open)
open your map and navigate to your latest projectile
change the projectile speed to roughly 10 this means you can acutally see your scenery (not going to fast)
and close this program
Now go back to h2x and this is the trial and error part...
you have to play with the yaw (left and right) Pitch (whether its on it side or upside down) Roll (Pointing up or down)
this takes a while you basically enter a no. fix encryption test and change accoridingly
Then your done
you've just created a crashing pelican!
Now we can create identical mods with flying stuff....w000t
(also you don't need to add a hlmt if you just want say an airstrike)
('Also if you know how to use the chunk adder you can add more ITMC slots to the scnr therefore not having to overwrite any existing ones' - TYCKOMAN)
By
Zenon
PS
IF YOU NEED HELP TRY LOOKING AT END OF THE LINE IN AN EDITOR AND PLAY WITH IT
also if any program makers or plugin makers wish me to remove anything from my program pack thing pm' me and i'll gladly do so
- Attachments
-
- Active Scenery.rar
- All programs and tutorial in notepad
for anyone who needs it - (3.1 MiB) Downloaded 285 times
Last edited by Zenon on Tue Oct 25, 2005 8:37 am, edited 1 time in total.
Think its time i oiled the rusty joints and see if i still got it
- TheTyckoMan
- Posts: 854
- Joined: Fri Apr 02, 2004 11:22 am
- Location: Tea co not Tie co...
thanks for writing that up zenon
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"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
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Tycko's Idea lol diverting the blame!
thanks for the positive feedback, i'll make a better one at some point
I seem to be on a roll....hehehehe you should see my mod
(Exodus - click my sig!!! and check page 2)
shhh that wasn't a plug at all!!!
Thanks again i may right an effects tut at some point....hehehehe
Zenon
thanks for the positive feedback, i'll make a better one at some point
I seem to be on a roll....hehehehe you should see my mod
(Exodus - click my sig!!! and check page 2)
shhh that wasn't a plug at all!!!
Thanks again i may right an effects tut at some point....hehehehe
Zenon
Think its time i oiled the rusty joints and see if i still got it
- MasterChief2829
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- kornkidcrazy
- Posts: 1032
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- Location: In My Cave!!! Team: Halo GAMA
- Contact:
- kornkidcrazy
- Posts: 1032
- Joined: Sun Aug 21, 2005 10:48 am
- Location: In My Cave!!! Team: Halo GAMA
- Contact:
Ohh....I can just do it with Darkmatter? That makes my life easier. I was trying to rewrite the plugin, but that f***ed it up even more lol.casuela wrote:Same thing happened to me, so I just used Dark Matter.kornkidcrazy wrote:for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.
I already knew how to do this before your end of the line mod but its still cool your telling people how to do it so others can do it.
MjR37
www.mjr37.com
www.mjr37.com
- TheTyckoMan
- Posts: 854
- Joined: Fri Apr 02, 2004 11:22 am
- Location: Tea co not Tie co...
I believe that's in the version that had a little error in it (duh!) it had a little code where it wasn't suppost to.....you can find it by putting an return (enter) anywhere in the plugin and seeing if it gives the same error, if it doesn't delete that enter and go down a ways and try it again (enter ends the plugin)casuela wrote:Same thing happened to me, so I just used Dark Matter.kornkidcrazy wrote:for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.
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"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
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- kornkidcrazy
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That doesn't make sense. Putting an return (enter), what does that mean?thetyckoman wrote:I believe that's in the version that had a little error in it (duh!) it had a little code where it wasn't suppost to.....you can find it by putting an return (enter) anywhere in the plugin and seeing if it gives the same error, if it doesn't delete that enter and go down a ways and try it again (enter ends the plugin)casuela wrote:Same thing happened to me, so I just used Dark Matter.kornkidcrazy wrote:for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.
Its the medium sized key that makes a blank line...kornkidcrazy wrote:That doesn't make sense. Putting an return (enter), what does that mean?thetyckoman wrote:I believe that's in the version that had a little error in it (duh!) it had a little code where it wasn't suppost to.....you can find it by putting an return (enter) anywhere in the plugin and seeing if it gives the same error, if it doesn't delete that enter and go down a ways and try it again (enter ends the plugin)casuela wrote:Same thing happened to me, so I just used Dark Matter.kornkidcrazy wrote:for some reason when I try to save in the collections tab using the h2x thing, the plugin is messed up ,so it wont save. It says index 2 is out of range.
Also, Im having a problem, the h2x plugins ive found (ive tried 3) dont have the coords for projectile, and when I try in Dark Matter I get an error upon trying to save changes.
Edit: Doh! I guess I should try the download.