Let me put it this way.... the way you explaned everything "sounded" like it came from an informentive book or workshop program...SuperSunnyIsSoDelight wrote:Explain what you mean Insane.
...and just sparked this vagie Idea in my head I had to postSuperSunnyIsSoDelight wrote: It's not actually bump-mapped. Through a long and painful process, I've realized that bump-mapping on models themselves IS NOT possible. You can normal map a model using a trick called the modifier glass shader trick, but it only appears as a lit-cubemap, aka frenzel map. Light sources don't affect it. ....
...Also any words with google or links I could/should try