Problem with dark matter models

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-[Optimise]-





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Problem with dark matter models

Post by -[Optimise]- »

Well i followed all the tut and i have gotten other models to work but when i try to remodel the magnum i ****s up where are a few shots


Image
Image
arrgghhh the little triangles of uter and impending doom!!!
this is what its meant to look like (or what i want it to)
Image
soes anyone know whats wrong or what i need to do to get it to show up
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Post by santamaycry »

backfaces :P
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Post by [idio is] »

try triangles. not even kidding, i notice it's all in triangle geometry.
no.
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Post by -[Optimise]- »

ummm...translation to english?


maybe i need to reapeat myself :lol: what do i have to do to fix it?
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Someon

Post by btownsen4 »

Someone needs a capture card, did you video tape you TV?
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Post by -[Optimise]- »

no i didn't i took a pic of it using DigiCam but i normally used my video camera and that connects straight to the xbox av cables...anyway that didn't answer my question :evil: How do i fix it?
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Post by santamaycry »

isnt it obvious? you used squares, the game reads polygons...

so it made its own polys from those squres, resulting in backfaces(not holes in it, if they were holes lines would be shooting from the gun
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Post by -[Optimise]- »

lol thanks
SantaMayCry wrote:you used squares, the game reads polygons...
but just so you know a square is a polygon :P polygons are 2d shapes that have more than 3 sides :lol:
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Post by [idio is] »

Just use triangles, and do not use any other shape that is more than three edges at a time when modeling. Clear?
no.
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Post by Fantom13 »

pol
Back after more then a year away from the modding community.
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Post by -[Optimise]- »

yep it is...
thanks for all the help people who help













*END OF DISCUSSION*
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Post by santamaycry »

[quote="Fantom13"]pol
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