Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Yeah Maya is alot of money for a program, but you get what you pay for. I have imported object into Maya5, I have the plugin for Obj files. But when I export them and try to import it into a model it does not work. Does anyone know how to check the vertices and indices of an model in maya5.
it wont tell u what hmt sees them as though is the problem, im at school so cant check exactly where ill do it later, vetigo if hes on could tell u if he sees this post before i get home
the number of verticies is the same. I verified that in 3ds max. However, I was hoping that 3ds max could tell me the indices, partially because Halo was made in 3ds max.
They are reference points, i know they sound like verticies but i believe they are similar but instead of displaying all of the verticies, indicies are points connecting faces that are attched to eachother and are parrallel, so like lets say a plane has 4 polys, like the edges are cut down the middle making 9 verticies: the 4 corners, the midle intersect point, and teh four points on the edges, but indices are the 4 cornerss only so the plane has 4 indices, i could be totally wrong about this but thats what i believe they are.
lol ... Sorry , Well Anyway , Get a .ojb file that you have saved but will not load in hmt Becuz it will give an error( it will give this error if you use programz like maya 5 or other). import the .obj file in MilkShape and then export it.
and it will work after that... i have no idea wtf uploading into milk shape dose but hey it workz right..