invisable walls

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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thongster





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invisable walls

Post by thongster »

what tag do i need to click to change the walls and ground in a level >?: i want to change the shaders on them so they are see-through
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Fantom13





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Post by Fantom13 »

NULL im guessing.....Or active camo, or glass
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[idio is]





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Post by [idio is] »

haha, i've done that

ok, null everything. and i mean everything...
no.
thongster





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Post by thongster »

hahah then tell how dont just post stupid crap just so u can get one more post closer to the next level noob
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Fantom13





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Post by Fantom13 »

That better of not been directed towards me ;)

Like i said, just Change the Shader to NULL, or Glass, that should work. Maybe Active camo to give it that woobly effect. (And yes....Woobly is now a word)
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[idio is]





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Post by [idio is] »

sigh, im on a mac now, im trying to develop tools for H2 modding for macs now... but i dont have the time anymore... but, i believe if you go into ADI, and into scenery tag, null all the original shaders, or make them like... MC inivisible...
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madalive8





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Post by madalive8 »

theres an invisible shader somewhere
ive made everything on headlong completely invisible
it was really hard getting around...
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Fantom13





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Post by Fantom13 »

Well obviously. What would it look like having the Green Teleport Shader, or the PP shader on. The level would look sickly see through glowing green.
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thongster





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Post by thongster »

no fathom13 it was directed at the other guy
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Fantom13





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Post by Fantom13 »

thongster wrote:no fathom13 it was directed at the other guy
Fantom......:D
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madalive8





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Post by madalive8 »

Fantom13 wrote:Well obviously. What would it look like having the Green Teleport Shader, or the PP shader on. The level would look sickly see through glowing green.
havent thought of that.. and its a pretty good idea..
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