choose a type for the shader
<SHADER\MATERIAL NAME>:
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):
I keep selecting the numbers and finally it does not compile the map, it only dumps all the shaders to the tags folder, each every one is 1kb in size...
Does that mean it cant find the bitmaps?
Please help
